NCE 2.5.94 - REDFLASH

Created on 1/7/2022 12:00:25 PM by NST

Gameworld & Content

  • Removed Christmas-related Content (Weather, Santa Bots etc.);

NCE 2.5.92 - Redflash

Created on 12/20/2021 1:40:31 PM by NST

Gameworld & Content

  • Slightly increased drop-chances (Spidercave Boss-loot);
  • Fixed incorrect NPC flags;
  • Added a new Christmas Event Map ("Winter Wonderland");
    • Mr. Jones (Plaza Sector 1) will help you get there, based on your level (Baserank <40 and >40);
  • Updated the regular Christmas scripts;
  • Added three new trophies to the gameworld;
  • Added Snow to several sectors;

NCE 2.5.50 - Redflash

Created on 11/15/2021 1:50:51 PM by NST

Gameworld & Content

  • Increased XP rewards of all JobCenter and Newbie MC5 Missions;
  • Lowered the needed amount of rareparts Jessica wants (JobCenter Mission);
  • Added a new "Aggressor" Dungeon (The Pit, Plaza Sector 3);
  • Assigned Phari (wandering NPC, Plaza Sector 1) a new AI script;
  • Fixed incorrect F8 Text (Rapture Mission, NPC Wieland);
  • Copbots had a special training and learned how to aim;

NCE 2.5.43 - Redflash

Created on 11/4/2021 4:35:33 PM by NST

Gameworld & Content

  • Finster (G08) was able to afford his own tower;
  • Altered Spidercave spawn;
    • Teaminvite should work again;
    • Spiders are not invincible anymore;

Technical & Client Updates

  • Reverted the latest FoV changes to the old FoV-state;
  • Fixed an issue where items lost more condition (during the repair process) than intended;
  • COP AI-script can now be parameterized to make it non-aggressive;

NCE 2.5.36 - Redflash

Created on 10/27/2021 8:09:55 PM by NST

Gameworld & Content

  • Fixed DEF structure inconsistency and deleted unused entries;
  • Altered Spidercave spawn;
  • Altered Halloween Event Dungeon spawn and loot;
  • Added a new weapon (Halloween Event);

Technical & Client Updates

  • Updated dynamic light functions;
  • Updated compiler infrastructure to Visual Studio 2019;
  • Fixed a new bug within brightness calculation;
  • Fixed a new bug within sound volume calculation;
  • Fixed issues in the backend and build environment;
  • Removed a lot of unused code;
  • Fixed text decals (Outpost owner signs for instance);
  • Changed all remaining C files to C++;
  • Set hint to prefer dedicated GPU;
  • Standard video modes (Windowed, Bordered, etc.) are now available for all video adapter;
  • Fixed bug in the particle system;
  • Reimplemented dummy GPU driver for server;
  • Updated the Spidernest AI script;
  • Added a new itemflag "RapidDecay" (not attached to any regular item so far!);

NCE 2.5.111 - Redflash

Created on 7/5/2021 1:25:34 PM by NST

Technical & Client Updates

  • Fixed a problem, which caused Client-crashes;

NCE 2.5.110 - Redflash

Created on 7/5/2021 10:48:37 AM by NST

Technical & Client Updates

  • Applied TempEffect fix;
  • Fixed incorrect research behaviour for L Parts from the 'Battle Church'; 

Gameworld & Content

  • Fixed incorrect Script codec (Tsunami Epic, Mission 3);
  • Fixed incorrect 'Missionflag' (Trader Daily, Mission 3);

NCE 2.5.109 - Redflash

Created on 5/29/2021 12:27:31 PM by NST

Gameworld & Content

  • K14: Moved Epic NPC further into safety of building, reduced number of NPC spawns and moved some spawn points;
  • Graves: Increased the drop rate of items required for armour;
  • Added Clancheck function to all Faction-change scripts (GER/ENG/FRA);
  • Added "Big Metalplate" recycle recipe;
  • Added new recycle recipes:
    • TL 13 Special Alloy Knife [Baseweapon: TL 3]
    • TL 24 Crummy Baseball Bat [Baseweapon: TL 13]
    • TL 15 Beggar Electro Shocker [Baseweapon: TL 5]
    • TL 45 Laserblade [Baseweapon: TL 37]
    • TL 26 Archer 'Companion' Rifle [Baseweapon: TL 13]
    • TL 52 Enhanced Assault Rifle [Baseweapon: TL 44]
    • TL 32 Unlabeled 'Slowfire' Rifle [Baseweapon: TL 17]
    • TL 18 Pumpgun [Baseweapon: TL 9]
    • TL 12 Unlabeled 'Pinfire' Nailgun [Baseweapon: TL 4]
    • TL 18 A&W Colt 'Budget' [Baseweapon: TL 9]
    • TL 52 Automatic Pisol [Baseweapon: TL 41]
    • TL 30 HEW 'Lightwand' L77x3 [Baseweapon: TL 15]
    • TL 6 Street Model Grenade Launcher [Baseweapon: TL 3]
    • TL 34 Unlabeled Laser Cannon [Baseweapon: TL 19]
  • Added 'Alec Monroe' to the Gameworld - He's offering Faction-changes, without a check of your Symp;

Technical & Client Updates

  • Added Clancheck function;
  • Applied TempEffect fix in "dry run mode";

Balancing

  • PPU:
    • Increased PPU selfcast bonus strength by ~30%;
    • Booster modules cast time reduced by 0.5 seconds;
    • Increased range of TSS by 35%;
    • Decreased duration of TSS from 120 seconds -> 20 seconds;
    • Reduced duration of Damageboost from 20 seconds -> 10 seconds
    • Rebalanced PPU module PSI costs;
      PSI Cost v1PSI Cost v2PSI Cost v3PSI Cost v4
      Anti-Stealth - - - 240 -> 96
      CAG ~10 -> 30 ~52 -> 90 ~134 -> 144 166 -> 180
      Cleanse ~80 -> 36 ~100 -> 48 ~83 -> 60 ~240 -> 72
      Dmg Boost 15 -> 30 30 -> 60 48 -> 96 -
      Distract 44 -> 42 82 -> 60 52 -> 78 -
      Heal 1 -> 6 9 -> 12 30 -> 48 30 -> 60
      Heal - Direct - - - 36 -> 42
      Para 40 -> 60 56 -> 96 72 -> 144 -
      Provoke 44 -> 48 82 -> 72 106 -> 96 -
      PSI Shield 58 -> 72 136 -> 144 240 -> 216 -
      Rez - - - -
      Shield ~7 -> 12 ~26 -> 30 ~36 -> 54 30 -> 72
  • PE:
    • Slightly reduced the effectiveness of PE armour to somewhat offset the self cast buff;
  • Weapons:
    • Reduced damage of Ionic Shotgun Pistols to levels before their last update (-20%);
    • Increased accuracy of Cursed Soul, First Love and Equilibrium of Force type weapons;
    • Increased projectile speed of plasma weapons;
    • Rocket pistol frequency increased and damage reduced to rebalance to similar DPM;
    • Rocket launcher frequency increased and damage reduced to rebalance to similar DPM;
    • Raygun cannon frequency increased and damage reduced to rebalance to similar DPM;

NCE 2.5.108 - Redflash

Created on 5/14/2021 12:18:18 PM by NST

Gameworld & Content

  • Added AB Harassers and AB Aggressors to existing AB Vandal spawn groups;
  • Fixed description of Air Guard;
  • Renamed 2nd seat of anti-ground gliders from Gunner to Bomber;
  • C06: Updated spawn groups;
  • C09: Fixed some clipping actors;

Balancing

General

  • Ionic Shotgun Pistol: Stamina Use 30 -> 50;
  • Ionic Shotgun Pistol: Frequency slowed slightly;
  • Ionic Shotgun Pistol: Damage tweaked to compensate for frequency change;
  • Rapture: Damage +11%
  • Rapture: Increased AoE radius;
  • Rapture: Increased accuracy;
  • Claws: Damage +20%
  • Xbow Pistol: Damage +10%
  • SWAT Pistol: Damage -5%
  • Assault Rifles (Pain Easer): Damage +6%
  • Ronin: Damage +7%
  • Energy Halo: Damage -10%
  • Fire Beam: Damage +8%
  • Flame Avalanche: Damage +10%
  • Frozen Ball Blast: Damage +10%
  • Poison Barrel: Damage +7%


Vehicles

  • All Glider: Removed Anti-Vehicle & Anti-Air armour;
  • Pathfinder Glider: Reduced HP ~1%
  • Observer Glider: Reduced HP ~2%
  • Air Guard Glider: Reduced HP ~10%
  • Stinger Glider: Reduced HP ~2%
  • Buzzard Glider: Reduced HP ~25%
  • Condor Glider: Reduced HP ~35%
  • Buzzard Glider: Speed reduced ~25%
  • Condor Glider: Speed reduced ~25%
  • VHC Bomb: Damage reduced ~22%;
  • VHC Bomb: Frequency slowed from 3 -> 5 seconds;
  • Requirement changes on many gunner seats
    • 20mm 61, 79 to 60, 80
    • 30mm 75, 85 to 65, 80
    • 7.62mm 76, 81 to 85, 90
    • Bombs 86, 98 to 80, 100
    • Gatlin 82, 84 to 80, 100
    • Grenade 84 to 75
    • Laser 90 to 95
    • Raygun 96 to 95
    • Rocket 24, 68, 88, 92 to 60, 70, 85, 90

Technical & Client Updates

  • Reverted the last TempEffect fix;

NCE 2.5.106-107 - Redflash

Created on 5/10/2021 11:01:20 AM by NST

Gameworld & Content

  • Fixed short name for Nightspider drug;
  • B08: Moved UG slightly to reduce clipping, removed some bushes with hitboxes, fixed some floating actors;
  • C09: Moved boxes near shop to prevent players getting stuck, removed boxes in hackterm, fixed clipping actors;
  • D13: Removed / moved trees sticking out of mountains sides awkwardly;
  • G12: Made hackterm solid, removed/moved some trees and bushes, added a gap in wall from UG to shop;
  • I04: Hackterminal is now solid;

Balancing

  • Dex Tank PAs - Reduced combat skill bonus by approx 35%;
  • Dex Tank PAs - Added ATH malus;
  • Dex Tank PAs - Reduced total resist given by approx 17%;
  • Ionic Shotgun Pistol - TL increased from 95 to 97;
  • Roughly doubled the speed of rockets;
  • Slowed "Pathfinder" glider speed by -27%;
  • Slowed "Observer" glider speed by -26%;
  • Slowed "Air Guard" & "Stinger" glider speed by -27%;
  • Slowed "Condor" & "Buzzard" glider speed by -35%;

Technical & Client Updates

  • Fixed "TempEffect" bug;
  • Added extra logging for shield issues;