• NCE 2.5.841

    Created on 7/24/2026 2:36:30 PM

    Gameworld & Content

    • Introduced a reworked Area MC5 starter mission chain. Talk to the Security Chief (who has swapped places with the Base Commander) to start it. Featuring:
      • Voiceovers;
      • A world buff, increasing RES, CST and REC, to allow an exploration of the basic crafting skills during the chain;
      • Two new mission target types: Item collection and craft skill usage;
    • Legacy (NC1) player models
      • can now be selected on character creation;
      • can be selected as a one-time change on existing characters. Visit the outfitter;
    • PPU Monks now share mission kills of targets that get killed by a team member who the PPU Monk has given PAD or Heal to;
    • Heal and PAD can now get overwritten if the incoming effect is stronger, or if it lasts longer on the same strength;
    • Spawning NPCs now have a five-second grace period, in which they will not look for a target. They will still react when attacked;
    • Reintroduced legacy resurrection GFX;
    • Reduced white noise flash on drone damage;
    • Water now reflects its environment;
    • Friendly NPCs will now tolerate up to three shots of friendly fire during combat before retaliating;
    • Grim Chaser Carcass now drops from Grim Chasers again;
    • Rare Parts are no longer called "Wrecked";
    • "Hard" Hacknet missions now require "Corrupt UDP Packet V1.3.3" kills;
    • Mission item "temp" names have been replaced with proper names;
    • Updated NeoTerm guides;
    • Changes to starter-gear and starting-skills for new characters:
      • every class/professions combination once again gets items that are usable with the starterskills;
      • added new AMC5 armor-pieces and weapons;
      • removed PPU subskillpoints and PPU-module from Inquisitor-Monk;
      • removed APU subskillpoints and APU-module from Field Meldic-Monk;
      • Crahn normal PAD shields: TechLevel changed back to their old values (Deflector TL3/Protector TL12/Absorber TL25);
      • removed Droner-NPC from AMC5. Droners now get enough drones automatically at charcreation;
    • Holy Protection: itemdescitption now correctly displays fire and poison protection;
    • Crahn PSI Power Amplifier v2+v3 now also, like the v1 implant, give bonus to PPW instead of PSU;
    • New mission "Trip to NC" for young Fallen Angels runners after having finished AMC5 and Jones-questchain (Rank 20):
      • sends runners on a mission to Neocron City for the first time and explains traveling, Worldmap, Sectormap, Navray etc.;
      • rewards credits, XP, FA factionsymp and a leveling weapon (TL20-25);
      • talk to Elias Verne in Tech Haven Sector 2 at the GenReps;
    • Removed improper placed tree in K-15;
    • Removed improper actor in H-09;
    • Removed all caps names from NPCs (except where it's intended);
    • The GenRep at Plaza Sector 1 is not longer in the wall;
    • Pulselaser pistols and pulselaser rifles models were changed from orange to red;
    • Plasmawave Cannons models were changed from green to cyan;
    • Plasmawave laser GFX changed from green to cyan;
    • Plasmawave packets (ammo) were changed from green to cyan;
    • New sound for newly added weapon Pulselaser Cannon;
    • Gatlin cannons and Plasma cannons can now be modded with a laser pointer;
    • Added the pulse laser cannon family. Ammo & mods follow the logic of other pulse laser weapon families (high-voltage, flazer, gamma):
      • Unlabeled Pulselaser cannon (TL 15);
      • Basic Pulsar Cannon (TL 46);
      • HEW Pulsar Cannon (TL 71);
      • Tangent Pulselaser Cannon (TL 91);
    • Resurrection frequency changed to 30s (normal) / 25s (blessed) and 20s (holy);
    • Normal and Blessed Protector/Absorber/Deflector now have the same frequency as the Holy counterpart;
    • Rejuvenation (Jones heal) frequency changed to match other Heals;
    • Complete revamp of all Gatlin Cannons:
      • Switched from 5 burst to 1 (full-auto);
      • Frequency adapted to full-auto across all TL;
      • Damage re-adjusted to fit the new firing mode (+2.1%);
      • Magazine size (ammo packets) from 50 to 125;
      • Reduced stamina use to account for higher frequency (from 5 at max TL to 2 across all TL);
      • Reduced and re-adjusted recoil across all TL (Equilibrium of forces from 9.0 to 1.8, the recoil value for this weapon was unusually high compared to non-rare counterparts);
    • Holy Anti-buff activation time reduced from 3 seconds to 1 second (3s cast - 1s to activate);
    • Plasma Cannon magazine size increased from 40 to 80, burst frequency increased by 12%;
    • Plasma Wave Cannon magazine size increased from 30 to 60, burst frequency increased by 12%;
    • Laser Cannon damage increased by 20%;
    • Ionic Cannon damage increased by 20%;
    • Freezer Cannons damage increased by 20%;
    • FAR-6000 Reaper Assault Rifle:
      • Requirements changed to: WOC:1, DEX:111, Rifle-Combat: 121;
      • Damage scaled per additional TL: +9% increase;
      • Recoil changed to match S.W.A.T Assault Rifle equivalent: Decreased from 6 to 1.2;
    • Protection & Heal Nanites Tool
      • Decreased hard cap on Protection nanites from 35% to 25%;
      • Class-specific requirement for all protection tool: SPY;
      • Removed nanites activity on Heal & Protection tools (going beyond 1 injection will have no additional effect);
      • Mixed Protection tools renamed to: M-Protection tool, M-Deflection tool & M-Absorption tool;
      • All mixed Protection tools now have the same level and requirements: INT:60, IMP:75 and T-C:105;
      • Single V1, V2 and V3 protection tools removed;
      • Singular protection nanites ammo removed;
      • Singular protection ammo mods removed;
      • Mixed protection tool injection strength increased (1 click to reach 25% Damage reduction);
      • Nanites duration changed to 300s (5 minutes);
      • Protection tools now hold 20 ammo (corresponding to ammo packet size);

    Server & Client Updates

    • Heavy rework of the netcode, resulting in more immediate NPC movement and combat feedback;
    • Added in game RPOS and font scaling. Players can now increase/decrease the RPOS and font sizes, and change font styles from the ingame options menu:
      • This required re-work of all RPOS files. Custom RPOS files will no longer function without changes;
      • Font settings are migrated to neocron.yaml. Font.ini is no longer used;
      • Players can include custom fonts by editing neocron.yaml and setting "rpos_option" to true for a new font. NTS provided 4 officially supported fonts. Other fonts may or may not function/fit well, but players are free to try;
      • Removed language specific RPOS files. All locales will use the same files and language will change accordingly;
    • Fixed issues that caused font artifacts when the game was launched at a different resolution than the monitor:
    • World alpha-fades in the distance;
    • Hardened mission system against duplicate local mission states;
    • Mission name is now displayed with the mission acceptance message;
    • Fixed the subway doors;
    • Movement disabled in RPOS movement mode when a text input or the terminal is opened;
    • Rockets no longer occasionally leave permanent trails;
    • Mouse cursor is no longer locked when not mouse-looking;
    • Various improvements to the sound engine. Audible effects:
      • Slight fade-out/fade-in on zone change;
      • Dimmed world sounds during NPC dialogue;
      • No longer endless looping of singular ambient noises;
    • Answer options no longer overflow in the dialog window;
    • Fixed stale state transmissions resulting in zombie player actors and orphaned attached models;
    • Stat buff values now show as mouseover tooltip on the buff icon;
    • NPC fade-in/fade-out fixed;
    • Fixed time sync between server and client;
    • Head bobbing option now also enables/disabled head movements for melee hits;
    • Low player health now gives a warning vignette around the edges of the screen;
    • Fixed bone ordering caching that resulted in the Private Eye underlip bug;
    • Hacking Minigame no longer suppresses world sounds;
    • Guards will no longer shout all of their taunts at once;
    • Fixed character GFX (such as burning or stealth) not expiring on certain occasions;
    • Fixed glow billboards (such as Outpost signs) not fogging/fading properly;
    • Damage logging can now be enabled/disabled in the launcher options;
    • Invincible NPCs no longer assist on help calls;
    • Game launch time improvements;
    • Damage numbers now always correctly render the digit "5";
    • 20,000,000nc cap has been removed;

  • Three Tools for the Neocron Community

    Created on 6/24/2026 8:23:02 AM by NST

    Three Tools for the Neocron Community 

    Whether you're theorycrafting your next runner, picking apart why you keep dying, or running an event, these three browser tools have you covered.

     

    Character Builder — cronskill.neocron-game.com

      Plan a build before you spend a single skill point. Allocate your base skills and subskills within each class's point budget, kit out implants, armor, weapons, drugs and nanites, and watch your HP and per-type resists update live —
      complete with class resistance caps so you can't fool yourself. Save as many builds as you like, share any of them with a link, and copy a shared build straight into your own collection to start tweaking.

    Combat Log Analyzer — logs.neocron-game.com

      Upload your combat logs and find out exactly how your defenses held up. Each hit gets a layer-by-layer mitigation breakdown (PSI → shield → armor → skill), alongside damage-by-type and damage-by-zone charts. A resistance-headroom table
      flags every damage type as AT CAP, with headroom, or dangerously WEAK — so you know precisely where to invest. Privacy mode masks attacker names when you want to share results.

    Tournament Manager — tournaments.neocron-game.com

      Run a clean event from signup to champion. Open signups, seed a single- or double-elimination bracket, and track match winners as the bracket advances automatically. Live updates push every result to spectators in real time, and you
      can add co-organizers to help run things on the day.

  • NCE 2.5.820

    Created on 6/8/2026 12:31:28 PM by NST

    Gameworld & Content

    • Hacknet player models fixed;
    • German terminal guides updated;
    • German city announcements fixed;
    • Jailhouse Goodguys High Level mission updated;
    • All mission timers disabled;
    • [F-07] Fixed lines at Tech Haven Entrance; 
    • [K-10] Removed teleport back to Neocron city;

    Server & Client Updates

    • Client and Server migrated from 32-bit to 64-bit;
    • File based precaching has been eliminated (no more models.tmp);
    • Multiple runners can now talk to NPCs with dialogs at the same time;
    • Fixed moving tradeskill tools into processor window automatically starting processes;
    • Fixed double mission system messages;
    • Forced mission window refresh on state changes;
    • Fixed item pricing (already softpatched);
    • Positional sounds no longer start at full volume;