• NCE 2.5.405 - Redflash

    Created on 4/8/2023 5:20:21 AM by NST

    Gameworld & Content

    • Fixed flipped street cube in PP2;
    • Altered Area MC5 Main Building Map to get in line with the .BSP changes;
    • Fixed incorrect TraderID - The Tsunami FSM (Smuggler Cave) now has Pictures to sell;
    • Pathfinder Missions;
      • Added next 2 Pathfinder missions to J10 & E12;
      • Changed start requirements of C08 & J05 Pathfinder missions to /40;
      • Added missing requirements to F04 (Swamp) and H08 (Mountain) Pathfinder missions;
      • Increased XP rewards of F04 (Swamp) and H08 (Mountain) Pathfinder missions;
      • Increased stats of item rewards for H08 (Mountain) mission;
      • Reduced cash reward of C08 (Grassland) & J05 (Wasteland);
      • Added extra guidance to the Pathfinder mission scripts;
    • Added NPC to E12 to offer introduction to dungeons;
    • Added NPC to E12 to hand out new Pathfinder grenades to eligible runners;
    • Added new unarmed Quad variant called 'Crocodile' (higher HP and slightly faster);
    • Moved some traders in J10 to the El Farid complex, in order to make room for Pathfinder soldiers;



    Balance

    • Added higher TL versions of Frag & Incendiary grenades (available from E12 after completing part 1 of E12 mission);
    • Rebalanced grenades to account for the new stronger TL versions;


    Server & Client Updates

    • Reworked DirectX Buffer Management;
    • Accelerated Actor Loading;
    • Replaced the old DirectX error logging with new logging mechanism;
    • Generic Code Clean-Up;
    • Added NPC families as mission targets;
    • Modified Engine API in preparation for future enhancements;
    • Enabled Hi-Res Sync-screens;
    • Added zone depending Sync-screens;
    • Fixed high FPS bug within the Hack game;



    Graphics

    • Added re-mastered Venture Warp Model;
      • Added new variation for Tech Haven;
    • Added re-mastered Street Cube Model;
    • Added re-mastered Decals:
      • Nema;
      • Holo_bg_4;
      • Holo_bg_4_alt;
      • text_chezsypher;
      • text_roccosseafood;
      • text_gariotsdiner;
      • text_snacks;
      • text_drinks;
      • sign_01 - sign_13;
      • zoo_advert;
      • angel_sm1;
      • boobs_sm1;
      • brothers_sm1;
      • dragon_sm1;
      • fist_sm1;
    • Added 7 new Sync Animations depending on the Zone you're syncing into:
      • City;
      • Apartment;
      • Outskirt;
      • Wasteland;
      • War Zone;
      • Dungeon;
      • Hacknet;
    • Updated textures, fixed several issues and compiled a new .BSP:
      • Area MC5 GeneReplicator Building;
      • Area MC5 Main Building;
      • Area MC5 Main Building (Outdoor);
      • Area MC5 Energy Unit;
      • Area MC5 Energy Unit Building (Outdoor);
      • Area MC5 Decoration structure;

  • NCE 2.5.369 - Redflash

    Created on 2/21/2023 6:29:38 AM by NST

    Gameworld & Content

    Wastelands

    • NPC Spawn Points:
      • Lowered the number of mobs in each zone & increased the spread of spawns to eliminate / reduce double mobs on a single spawn point;
      • Tweaked some spawns to prevent excessive mob vs mob fighting;
      • Added Swamp Mage (required for the Swamp Pathfinder mission) to F03, G03 & G04;
      • Added more dead-drop locations (required for the Wasteland Pathfinder mission) to I06;
      • Added more dedicated Launchers spawns & and a terminal to the J01 bunker;
    • Outpost Changes:
      • A06 (Simmons) - Increased distance between the silos within the OP;
      • C09 (Krupp) - Added boxes behind hackterm for back access;
      • F11 (Devereux) - Removed trash cans obstructing shop entrance;
      • H09 (Malstrond) - Added more cover between UG & hackterm;
      • H15 (Soliko) - Added more cover between UG & hackterm;
      • I04 (Sieger) - Fixed "Out of reach" GoGo;
      • I08 (Avenger) - Boarded UG building windows for more cover as zoning up;
      • I11 (Tristar) - Redesigned OP to make a little harder to defend;
      • I11 (Tristar) - Removed 'Tech Door' worldmodel from tree;
      • I15 (Cajun) - Fixed "Out of reach" GoGo;
      • K04 (Rockshore) - Redesigned OP to make a little harder to defend;
      • K05 (Drakkhan) - Redesigned OP to make a little harder to defend;



    Balance

    Weapons:

    • Changed Cleanse DoT modules to be non-aggressive;
    • Cleanse Damageboost & Para left as aggressive as to not tempt unintended consequences in PvP;



    NPC Balance:

    • Health Pool (All NPCs)
      • Reduced the HP Scaling of all mid to high level mobs as their rank increases. This means that mid / higher level mobs have less HP then they used to and the higher their rank the more severe the HP reduction;
      • There are exceptions for some mobs such as glass cannons, event mobs, etc.;
    • NPC Damage (Wasteland NPCs)
      • Average damage output of ~160 wasteland mobs rebalanced, and more tightly tied to their TL;
      • Most mobs have had damage reductions, unless they were already outputting less damage than intended (these got a buff instead). The average for the damage reductions is a -21%;
    • NPC QoL
      • Humanoid based NPCs who wield the Rocket Launcher can now aim properly but do increased damage to drones (Doom Harbinger, Ceres War Heavy Infanty, etc.);
      • Given force immunity to NPCs who have a stomp attack;
      • Equipped melee Cyborg GD103 in Mech Haven & Cyborg GD305 in DoY Sidestreets with fusion pistols;
      • Reduced range of NPC Shotgun by -20%;
      • Reduced range of NPC Gatlin Rifle by -15%;
      • Increased rank of several dungeon bosses from 120 - 124 to reflect their seniority;
      • Increased size of smallest El Farid scorpion models to make them a little easier to target;
      • Increased size of Little Bastard model size so it's not as much of a troll npc in Mutant OPs;
      • Reduced size of all Desert Lizards models;
      • Spawning of baby mobs deactivated on Grassland Spiders & Sand Scorpions;
      • Wasteland Plants accuracy increased so they should register more hits against you (damage balanced accordingly);



    Player Balance:

    • Resist point strength buffed by ~ 13%;
      • This result changes the previous nerf from being a -20% nerf to a -10% nerf from the original 2.5 values where Tanks and PEs were very strong;
    • Stealth Delay Timing Update:
      • Stealthtool (Jones) unchanged at 4 seconds;
      • Stealth Activator I changed from 4 to 3 seconds;
      • Stealth Activator II changed from 4 to 3.5 seconds;
      • Stealth Activator III unchanged at 4 seconds;
      • Obilterator changed from 5 to 6 seconds;




    Server & Client Updates

    • Fixed an issue with "Wave-spawns";
    • Fixed GravLift speed;
    • Fixed an issue with the Config-window (Anisotropy level can be adjusted again);




    Graphics

    • Added re-mastered Subway-train;
    • Added re-mastered "Doy Door";
    • Added re-mastered Decals:
      • Text Decal "text_bg";
      • Monitor-frame Decal;
      • Welcome to the Zoo 1;
      • Welcome to the Zoo 2;
      • Visit the Zoo;
    • Updated textures, fixed several issues and compiled a new .BSP:
      • Outzone: Subway-Station;
      • Subway;
      • Fortress Outpost buildings;
      • Factory Outpost buildings;
      • Mine Outpost buildings;
      • Lab Outpost buildings;
    • Re-compiled Pepper Park Sector 1 to get in line with Subway changes;
    • Re-compiled Pepper Park Sector 2 to get in line with Subway changes;
    • Re-compiled Pepper Park Sector 3 to get in line with Subway changes;

  • Get some XP!

    Created on 2/11/2023 9:01:33 AM by NST

    Synaptic Impairment (SI) will be gone 9 times quicker;

    Double XP is active;

    [ENDING tomorrow morning, 12.02.2023]