• Community Contest: Asset creating/restoration

    Created on 20.11.2018 03:27:20 by NST

    Dear community,

    We have always felt there is too much-unused potential in our community and concluded that we have to make use of it!
    We know not everyone can contribute on a regular basis but can spare the time to craft a one-off piece of wonderment. Therefore, we have decided it is time for a contest! Based on the success of this endeavour, this is something we would love to do more of in the future.

    Aim of the contest?
    New Assets!

    Create a new asset which would fit into the Neocron world. A box, a picture, Event items etc. or restore an existing asset in High Definition.

    Whether you use a Spec/Gloss or Metal/Roughness workflow is up to you, as long as you orient yourself on PBR guidelines for a naturalistic/realistic look.

    Making Engine-ready assets:

    All assets need to conform to specific standards to work with Neocron's deprecated engine:

    • All assets will need to go through a special converter tool later, this tool only reads certain formats (.FBX binary works perfectly). Assets need to be in a metric scale.
    • Neocron does not yet support state of the art dynamic lightning, all textures need to be prepared as Unlit with baked environmental lightning. That means all information is baked static into a single diffuse map. A lossless diffuse map in .PNG is fine. Do not bake strong directional lights or reflections.

    Polygon Budget:
    Up to 5k, with appropriate LoD's. LoD's must have the format: meshName_LOD0.
    Texture-size: 1024px/m. Maximum texture size is 2048px.

    Tools:
    Any tool you feel comfortable with and that can output .PNG and .FBX files
    Your .FBX file must contain a non-triangulated original mesh to have options for changes.

    The prizes?
    Every asset which we decide to include in one of the upcoming patches will be awarded the following:

    • The honour of your asset being published in Neocron -> your name will be put in stone in the patch-notes!
    • A trophy* of your choice for one of your characters on Titan.

    *Your choice of trophy excludes CopBot Trophies as well as Bronze, Silver and Gold Cups.


    Get started and we look forward to reviewing the entries! To give you time to get your entry perfected over the busy holiday period, you have until Friday 11th January 2019 to craft and submit your entry.
    Sent your entry via E-Mail to xanthos@neocron-game.com with the subject "Asset Contest".


    Good luck!
    Your Neocron Support Team

  • UPDATE: NCE 2.3.28-30 - Xlenium

    Created on 30.10.2018 07:30:56 by NST

    Technical

    • Applied new server binaries;

    Bugfixes

    • The Hacker from the Assault Unit will now open the door in Mech Haven for you;

    Graphics

    • Added a new placable actor, named "Pumpkin"
    • Added a new placable actor, named "Grave"
    • Added a new inventory-icon for the Pumpkin;
    • Added a new inventory-icon for the Grave;

    Gameworld & Content : Halloween Event

    • The Unholy Pumpkin arrived in Neocron City;

  • UPDATE: NCE 2.3.25-27 - Preacher's Choice

    Created on 23.10.2018 02:18:10 by NST

    Gameworld & Content : Ceres Labs

    13 years ago a City Administration Special Task Force closed and sealed all entrances to the Ceres BioGenetic Laboratories - Recently, Runners have begun to report back that the seals have since been broken, and the Labs are once against accessible.

    • Re-opened all four Ceres BioGenetic Laboratories;
    • Fixed several bugs on the map;

    Gameworld & Content : New Dungeon

    • A new, unique dungeon, called "Mech Haven", has been added to the Gameworld;

    Gameworld & Content : General

    • Fixed a wrong Node in Geordis script (AMC5), he will now give runner the correct direction to find the Nomad Trader camp;
    • Fixed wrong format (german Tasha script, AMC5), umlauts are now displayed correctly;
    • F8 text (Missions log) updated for Job Center missions;
    • Re-applied the "Grim Persecutor" AI script;


    Balancing

    After many community discussions our starter profession pre-sets have been updated with the aim of ensuring everyone gets a better start to the game. Skills have been reworked to not only keep in-line with profession choices, but ensure new players have a guideline of where to allocate their skill points. Atop this we have increased the number of items a player starts with and reworked the items to give an extra leg up.

    • Crahn 'Novice' Gauntlet has been given +3 FCS;
    • All professions have had their starter gear reworked;
    • All professions now start with a recycle too;
    • Most professions start with the corresponding tool for any tradeskill they have;

    Technical & Client Updates

    • Fixed "Animationbug", you will now see NPCs shooting again;