• NCE 2.5.886

    Created on 10/12/2026 4:17:00 PM

    Gameworld & Content

    • The mission and dialogue system has been rewritten from scratch. All the existing missions in the game are still supported, but we will port them all to the new system step by step. While that fixes a ton of issues, it also allows us to do stuff we couldn't do before:
      • Having multiple missions at the same time (you can still only have one terminal mission at a time)
      • A proper mission window, showing the objectives and progress on each
      • A mission marker on NPCs that offer a mission to you
      • So far, all the starter MC5 missions and Jones missions have been ported to the new system. There is also a new mission, see below. Only on those ported missions will the mission marker be visible
    • Added Jones missions for Military Base (City Mercs) and Canyon (Twilight Guardian). Also fixed the NC and TH Jones missions, they are now all fully playable
    • PvP rank system added
      • Each kill that doesn't cost you sympathy with your faction, depending on the zone rules, will give you notoriety
      • Notoriety levels your PvP rank, and your PvP rank will be visible on your character
      • The higher your PvP rank, the more notoriety you need to reach the next rank, and the more notoriety you are worth when being killed
      • One player is only worth their full notoriety once per day. Killing them multiple times will reduce the notoriety you get, until they quickly reach 0
      • A player must be above a certain combat rank before they can be worth any notoriety
    • Mobs will receive less knockback from taking damage
    • NPCs whose script tells them to DIE will now do so, rather than simply fade
    • Weapon wear now scales with their shot frequency, rather than being a flat chance on any trigger pull
    • DRE Broker in the DRE-HQ doesn't think he's working at Yos anymore
    • A new trophy and a related new mission have been added to the game: Swamp Shaman Trophy
      • A new item which drops from lvl 100 Swamp Shamans will let you accept the new mission. The mission reward can be recycled into the new trophy.
    • The first batch of our new v2-Clanapartments has finally arrived on Titan.
      (We are planning on adding new clanapartments for every faction in the future) 
      • new NExT-clanapartment
      • new Fallen Angels-clanapartment
    • Fixed a lot of texture bugs across Tech Haven Sectors 1-3 and the HQ
    • Added a new GenRep to Tech Haven (at the Mall)
    • Removed DoY decorations from the Fallen Angels HQ and replaced those with more fitting decoration
    • MC5: the wave-spawn of the Basecommander has been altered in order to prevent him from not spawning properly sometimes
    • Removed quite some boxes from terrain sector G06

    Server & Client Updates

    • Broken characters should now be playable again
      • Note that those parts of the character that were unrecoverable are still gone, and end up with a default. If your inventory got corrupted, you now have an empty inventory. If your faction sympathy got corrupted, you get the default sympathy a new character starts with. And so on.
    • Outfitter character view now plays animations at the proper speed
    • Player nameplates now show instantly, without parts of it getting a typed-out animation
    • Friendly NPCs no longer slightly hover when playing animations
    • Occasional erroneous zone changes no longer leave the client in a perpetual, non-interactive limbo
    • PvP disabled players can no longer place turrets
    • The login screen is now scaled based on resolution. Precision adjustments can be made on the top right corner.

  • NCE 2.5.862

    Created on 9/4/2026 1:20:17 AM

    Gameworld & Content

    • [Plaza SEC-4] Doors to NEXT HQ are functional again
    • [Smugglers Cave] Added additional TSU FSM items
    • [Ceres Temple] Added NPC to assist in resetting WoC levels

    Server & Client Updates

    • Fixed stuttering and too-late-damaging shots
    • Booster Psi effects can now only be overwritten by a longer or stronger effect of the same type
    • Fixed self-regeneration of mobs kicking in immediately after a short aggro loss
    • Explosion residues no longer leave texture garbage on the walls in some cases
    • Hacknet hovering isn't choppy anymore
    • PvP flag now works properly in Neofrag as well
    • Gravlift particle spawn is now FPS-independent

  • NCE 2.5.860

    Created on 9/2/2026 10:31:08 PM by NST

    Gameworld & Content

    • EVENT: Tangent is now HOSTILE to Protopharm
    • Adjusted Sanctum Protections (Deflector/Protector/Absorber) to be correctly replaced with stronger shields
    • Psi Sanctums and Boosters can now overwrite, same as Heal and PAD
    • Purely beneficial buffs can now be right-clicked away
    • Removed color tints from the remaining 170+ weapons
    • Fixed an issue with boxes acting as chairs in the secret laboratory
    • In some places, the old content and old mission chain in newbie AMC5 still poked through, which has now all been removed
    • The newbie AMC5 Security Chief has been moved, so that runners don't pass him quite so easily without talking to him
    • The newbie AMC5 tutorial popups have been updated
    • Snakes in the newbie AMC5 dungeon had their unusually high damage reduced
    • Made the newbie AMC5 traders stay put (for realz this time (hopefully))
    • Fixed some broken dialogue branches of newbie AMC5 NPCs
    • Mob pathfinding in Abandoned Crahn Church has been fixed, which should stop mobs from glitching into the walls, among other things
    • Renegade Priests no longer drop unresearchable L-Parts
    • Character selection info panel now includes more information about the character
    • CityAdmin and Diamond Real Estate construction missions no longer give you the wrong items on some levels
    • Warbots now move towards you in a fight more readily
    • Aggressors now have a shooting sound
    • Token exchange vendor in JOB CENTER now uses the daily tokens as currency
    • Fixed casing on some NPC names
    • Tsunami Syndicate FSM has some new goods for sale
    • Low tech pistol smuggler has been removed from Plaza SEC-4. It's inventory has been added to A&W Pistol Vendor in Plaza SEC-1
    • Bugfixes for Pathfinder missions in J05, K15, J10 and I16
    • Pathfinder Mission titles were ambiguous - Each title now carries its band-name
    • Pathfinder Status NPC in Outzone station scriptlogic rewritten
    • Protopharm Epic: the Human Resources Manager now knows, that "George" is not in the Proto Labs.

    Server & Client Updates

    • You can now buy back items from YOs, but only in your current trade session
    • The vendor trade window now displays the item you will purchase, minus the slots. Slots are generates on purcahsed. Each purchase will result in a unique item.
    • Added tech level sort button and slot display to the vendor trade window
    • Fixed an issue with container highlighting and scrolling
    • After having removed your Law Enforcer implant, you can toggle your PvP flag manually by typing /pvp 
      • You can toggle your PvP flag in safe zones, at least 5 minutes after your last PvP action
      • The Law Enforcer Implant will get destroyed upon removal
    • Clans can now get founded/joined in any PvP state
      • with or without an implanted Law Enforcer
      • no matter the state of the PvP flag
      • You still need to be PvP active, either by Law Enforcer or by flag, to participate in Outpost fights
    • Removing the Law Enforcer Implant now takes around 60 seconds
    • All Law Enforcer penalties have been removed
    • Fixed player characters not rendering properly on certain occasions
    • Fixed an issue where you would see a remote player driving the wrong vehicle or flying the wrong drone
    • Fixed an issue where a player would remain invisible after login
    • Fixed some TCP specific net code issues
    • Fixed a big amount of client crashes
    • Fixed an issue with WOC level resets
    • Fixed Vehicle aiming
    • Fixed psi module "unholster" animation
    • Fixed psi AoE in wasteland sectors
    • Fixed wrong sound on character fade in
    • Player characters now fade in and fade out properly at all times
    • Broken LoD rendering of some trees in the distance has been repaired
    • Character portrait and character creation screens now properly scale the player character with the screen resolution
    • Player and NPC hitpoints regenerate now properly, linearly, and always up to 100%
    • Widened game clock to 64 bit, which solves a bunch of problems
    • Maximum fog distance has been increased by 50%
    • Fixed some weapon effects staying active after NPC death
    • There were some very rare cases where a player would log in to a wrong character, which has now been fixed
    • Drone movement stutters and dropped shoot cycles fixed
    • Fixed a netcode related damage calculation that would kill a player instantly if they received more than 50% of their current HP in damage
    • Team window has been updated
    • Team Nameplates have been added. You can toggle with ALT+T while in a team, or use the new Team window.
    • ClanKeys should now properly display the Apartment tab
    • Fixed stacks cap at x249 (preventing 250x disappearing)
    • Improved old water shader, reworked new water shader
    • Reworked Bitmap handling