Classes

Neocron features four different character classes. Each class has specific strengths and weaknesses and is more or less suitable for certain jobs.

Private Eye

Privat Eye The Private Eye does not specialize in any particular area. All of his skills are comparatively weak at the beginning, although evenly developed.

The Private Eye is your average Neocron citizen, who owns a small apartment in Plaza or Via Rosso and leads a normal life. He moves from job to job and doesn't consider performing courier services for the local companies beneath him. However, he has the potential of becoming a bounty hunter, a Psi fighter, a playboy, or even a criminal. Nevertheless, it is a long road to any of those ‘positions’ for an average citizen.

A player choosing this class for his Runner strives for an balanced distribution of skill levels in all areas, but must be aware of the fact that this Runner can never be as good in any one skill as a class specializing in that particular area.

Character Sheet

Strengths:
  • No real weaknesses
  • Versatility
Weaknesses:
  • Equal levels in all skills, but limited in their development
  • No real specialties
Skills:
  • Intelligence: 60
  • Strength: 60
  • Constitution: 65
  • Dexterity: 80
  • Psi Power: 35

Spy

Spy The Spy is versatile and agile – both physically and mentally. His physical strength has limits, but he can use his razor-sharp mind in many areas – as a system Hacker, for example, or a Rigger (drone operator) – not open to other Runners.

Although representatives of this class are particularly agile and fast, the Spy is inferior to the Private Eye in terms of physical strength. He can make up for this by training, having the potential for excellent development in many areas. Should he, however, choose to hone his physical fighting skills he will have a much harder time doing so than will the Private Eye. All skills involving dexterity, though, will be easier for him to develop.

Character Sheet

Strengths:
  • Keen intelligence
  • Excellent physical agility
Weaknesses:
  • Disadvantages in all activities demanding physical strength
Skills:
  • Intelligence: 100
  • Strength: 40
  • Constitution: 40
  • Dexterity: 100
  • Psi Power: 20

Gentank

Gentank The GenTank is a product of the Ceres Wars (see 7.1 History). He is particularly robust and strong and was bred as a genetically engineered soldier.

After the war was over, the human tanks were left to themselves for ‘humanitarian reasons’ rather than being destroyed. Due to the fact that the original genetic blueprint did not call for any particular emotional or intellectual prowess, a GenTank cannot develop any Psi skills.

This emotionally disturbed individual is extremely aggressive and talented in the use of all kinds of classes.

Character Sheet

Strengths:
  • Extremely strong and robust
  • Versatility
Weaknesses:
  • No Psi skills
  • Below average intelligence
Skills:
  • Intelligence: 25
  • Strength: 100
  • Constitution: 100
  • Dexterity: 75
  • Psi Power: 0

Psi Monk

Psi Monk Physically, the Psi Monk is at a considerable disadvantage due to his historical evolution. Even with the greatest effort, it is nearly impossible for him to become a good fighter in the traditional sense. In the area of Psi skills, however, all avenues of development are open to him.

Psi Monks were the ruling class in Neocron up until the Ceres Wars. Among other things, they created the genetic blueprints for the GenTanks, who turned the tide of the war in favor of Neocron. After the war was over the morally strengthened populace revolted against the heartless regime of the Psi Monks. The Monks were persecuted and driven underground. Following civil reforms and the introduction of the LawNet, they were rehabilitated and can now once again move freely in the city. Nonetheless, they are still despised – or at the very least distrusted – by the populace.

Character Sheet

Strengths:
  • Well-developed intelligence
  • Good physical agility
  • Psi-Skills most easily developed of all classes
Weaknesses:
  • Disadvantages in all areas demanding physical strength or above average agility
Skills:
  • Intelligence: 100
  • Strength: 20
  • Constitution: 45
  • Dexterity: 35
  • Psi Power: 100