NCE 2.5.660

Created on 4/27/2025 7:05:57 AM by NST

Server & Client Updates

  • Fixed an issue that prevented grenade damage under certain circumstances;
  • Fixed an issue where players may be alive after dying and relogging;
  • Fixed inconsistencies with skill window XP display after a skill is capped;

NCE 2.5.650 - Redflash

Created on 4/23/2025 10:54:45 AM by NST

Gameworld & Content

  • Added more Hints of the day;
  • Outzone 7
    • Replaced (Very Hard) Vicious Enforcer kill mission with a new (Very Hard) Sector Cleanup: Outzone 7 Enforcers mission where you can kill any Enforcer in that zone to gain credit towards the mission;
    • Added Citycoms to Outzone 7;
    • Rebalanced Outzone 7 for solo /40ish characters;
  • Fixed kill count text in C08 script;
  • Fixed actortypes of wooden boxes in OZ6;
  • Added missing Warbot ID to the Warbot family for kill missions;
  • Added a new implant: Research Coordinator (v1-3);
  • Fixed incorrect hackbox icon-size;
  • ProtoPharma Headquarters:
    • Added re-compiled map
    • Fixed several map issues;
    • Added GravLifts to the HQ;
    • The ProtoPharma Lab is now a safe-zone;
  • Fixed broken ladder in Industrial Area Sec. 2;
  • Removed winter weather (aka Snow) from Plaza Sec. 1 and 2;
  • Gloves no longer require implant skill to equip;
  • Fixed discounts at Outposts, those are now working as intended;
  • Plaza Sec. 4
    • Added re-compiled map;
    • Fixed several map issues;
    • Fixed some weird CopBot routes;
    • A new shop opened its doors: The Wasteland Outfitters are now in town!
    • Added "Special Armor" NPC to the store;
    • Added "Power Armor" NPC to the store:
      • Spy, Tank and Monk armor are at a 3.0 markup factor, the 'original' distribution is still viable and way cheaper;
    • Added a mission to the new store, where you can get your first Power Armor;
  • Removed wrong placed decal in the Brotherhood of Crahn Headquarters;
  • Removed Smuggler from Plaza Sec. 2;
  • Fixed a wrong node in the WoC PA script to fix a loop error;
  • Swapped the E-Mail address in the NEMA script;
  • Diamond Faction Supply Manager now sells all Plaza Level 2/3 locations;
  • Law Enforcement users are able to bypass Outpost Gene Replicator Security;
  • Fixed a bug allowing unclanned runners from using a "Clan Only" Gene Replicator.
  • Chem prices reduced to make levelling as a tradeskiller more viable;
  • Apartment Smuggler removed from Pepper Park SEC-1. Relocated to new apartment vendor in Pepper Park SEC-3;
  • Increased drop rate of Neural Interface Module within Mech Haven;
  • Added re-mastered Copbot and Storm Bot textures;
  • Changed Rarepart "shortnames" for better visability:
    • TP -> TECH;
    • HP -> HULL;
    • FP -> FRAM;
    • CP -> CORE;
    • OP -> COMP;
    • ATP -> no change;

Server & Client Updates

  • Skill window tooltip will indicate if a skill is capped, may reach WOC, and/or when WOC is capped;
  • Skill window will show progress to the next WOC level if the skill is capped and can reach WOC. The bar will indicate the percentage complete and hover will indicate the remaining XP to reach the WOC level;
  • NavRay window has been enlarged and better formatted;
  • Mission window has been enlarged and better formatted;
  • Vendor window now has a "Hide Unusable" selection;
  • HUD target info now obtains temp effects from NPCs;
  • HUD target info now appears instantly (vs slight delay);
  • HUD target info remains on the screen for a short time if the player loses target and does not target something else;
  • HUD target info Y position is now adjustable with the command "/config rpos.targetinfoy <integer>" (player request);
  • HUD target info now shows for drones;
  • HUD target info will no longer display for dead players/mobs;
  • HUD target info removed for trader NPCs;
  • Added stack button to containers. The button moves items from the player's inventory into the container if they can be stacked. A message also indicates how many items were moved;
  • Added highlight to containers when items are added/manipulated. This helps identify which items were stacked;
  • Added new script functions for future missions;
  • Added the ability to enter other apartments from your apartment (player request);
  • Removed sort button from NPCs (player request);
  • Removed item flashing when items are moved;
  • Removed health network compression. This may result in slightly different health;
  • Removed drugflash on death (vs when player gets resurrected or genreps out);
  • Removed Fusion Cannon flash effect;
  • Fixed an issue that caused items to incorrectly appear usable while the player has synaptic impairment;
  • Fixed an issue where item condition was not updated after death (player would relog to find items or armor broken);
  • Fixed an issue that prevented the context menu from executing (invite to team, trade, add to direct chat, etc);
  • Fixed an issue that caused players to die when entering/exiting hacknet;
  • Fixed an issue that caused double damage with grenades;
  • Fixed an issue where some PSI effects would spawn at the height of the caster vs at the target;
  • Fixed an issue where vehicles slingshot across the zone. Players might see this bug again, but only one time, following this patch;
  • Fixed an issue which caused placeable objects to rotate rapidly and/or not be placeable;
  • Fixed an issue where drone stats became out of sync between the server and client (i.e. displayed wrong damage client side);
  • Fixed an issue where temp effects would not cause damage after zoning. This is a work in progress and damage is currently approximated;
  • Fixed an issue that prevented damage logging (damage logging is now available via log-damage in neocron.yaml);
  • Fixed an issue that caused the infotextwindow (right click -> show info) be open and blank after a relog;
  • Fixed an issue that required a relog when receiving WOC levels;
  • Fixed an issue where negative XP was given in the level progress tooltip;
  • Fixed an issue that caused mobs to show 1 health when dead;
  • Fixed an issue that caused certain slim icons not to display;
  • Fixed an issue that stated implants were damaged when armor was damaged;
  • Fixed an issue that caused some text in the infotextwindow (right click -> show info) to overlap;
  • Fixed an issue that caused sound to be played multiple times when items were given away to NPCs;
  • Fixed an issue that caused slots to appear slightly offset for items in containers;
  • Fixed an issue where no message was given when the Gogu was full and players attempted to add items;
  • Fixed an issue with lootrights selection in the team window;
  • Fixed an issue that caused minor packet loss;
  • Fixed an issue with lost packet requests;

Balancing

This update focuses on drone fixes and solo balance adjustments. The primary goals are to make drones a more viable levelling method while reducing Spy dominance and improving PE/Tank effectiveness in PPU-free scenarios.

General Balance

  • Rifles: Increased time it takes for reticle to close by approximately 15%;
  • Fusion Cannons: Increased damage by 8%;
  • Grenade Launchers: Increased damage by 167%;
  • Frag Grenades: Increased damage by 138%;
  • Incendiary Grenades: Increased damage by 140%;
  • Regant PE Power Armor: Increased DEX bonus from 4 → 5;
  • BioTech Personal Injector v3: Increased healing from 247 → 300;

Drone Rebalance

Drones suffered from scaling issues and damage display bugs. These have been fixed, and their effectiveness has been generally increased, particularly at lower tech levels, making drone-only leveling more viable.

  • Drone HP Scaling: Increased scaling factor and fixed the application based on TL;
  • Drone Speed: Now determined by drone type instead of TL - The slowest drones are now significantly faster, while the fastest drones are slightly slower;
  • Travel Ranges: Fixed outliers that did not conform to existing standards;
  • Ammo Capacity: Adjusted across drones to bring total damage potential closer to the average (generally increased);
  • Weapon Range: Increased to improve reticle closure;
  • Damage Adjustments:
    • Drones will now display the true damage they deal;
    • Single-target drones: Up to +30% damage increase;
    • Rocket drones: 10% damage reduction;
    • Raygun drones:
      • DoT duration reduced 12s → 8s;
      • Base damage 3% damage increase;
    • Ion HEW & TA Damage Types: Now standardized to 50/50 split;

Nanite Rebalance

Reworked resist nanites to reduce Spy durability and encourage an ambush/hit-and-run playstyle.

Nanite Change Summary

  • Increased activity cost and reduced strength, forcing trade-offs between resist strength vs healing uptime;
  • Each cycle allows 10 injections, which must be split between resists or healing;
  • Example splits:
    • (Previously: 35% resist → 50% heal uptime);
    • High resist / short healing (9 resist shots, 1 heal shot)
      • Avg 30% resist → 17% heal uptime;
    • Medium resist / medium healing (6 resist shots, 4 heal shot)
      • Avg 20% resist → 67% heal uptime;
    • Alternative: Using PSI healing allows for greater healing uptime but compromises stealth effectiveness;

Nanite Adjustments

  • Heal Nanites:
    • Reduced nanite activity 15 → 12;
  • Mixed Nanites:
    • Typical strength reduced 18% → 10% per damage type per shot;
    • Nanite activity increased 10 → 12;
    • Duration reduced 240s → 180s;
    • Clip size increased 8 → 12;
  • Singular Nanites:
    • Typical strength reduced 33% → 24% per damage type per shot;
    • Nanite activity increased 5 → 12;

Blessed PAD (PE / Hybrid Rebalance)

Increased accessibility of Blessed PAD, allowing PEs to integrate it into their base kit without major sacrifices, improving their durability. However, Blessed Heal & Crahn Resurrection will still require a PSI brain implant to maintain role balance.

Ability Unlocking

  • "Glove only" build → Grants Blessed PAD access;
  • "Glove & 1 brain slot" build → Grants Blessed PAD, Blessed Heal, Crahn Resurrection;
  • Self-cast bonus requirement now matches Blessed PAD requirements for both PEs & Monks
    • New Req: PSI: 37 | PPU: 87 | FCS: 46 | PSU: (Removed);

Requirement Adjustments

  • Blessed PAD, Blessed Heal & Crahn Rez: Lowered requirements for improved PE accessibility;
  • PSI Gauntlets:
    • Rebalanced lower-level gauntlets to support this change;
    • Switched bonus PSI Use → Resist PSI on the Gaya Glove;
  • Blessed PAD Effectiveness: Reduced 41% → 32% to account for lower TL and reduced sacrifice;

NCE 2.5.596 - Redflash

Created on 1/7/2025 9:30:34 AM by NST

Gameworld & Content

  • Removed Christmas theme/Events;
  • Normalised weather patterns;
  • Added GoGuardian to Outzone Sector 1;
  • Moved CityTerminal in Outzone Sector 2;
  • Added a hint to the Eli Mission, where you can enter Tech Haven as a hostile runner;
  • Fixed some enconding issues with the Tsunami Epic script;
  • Added new gloves to the Gameworld (Hacknet):
    • City Administration: Machina Weapon Lore Glove
    • City Mercs: Machina Willpower Glove
    • BioTech Systems: Machina Implant Glove
    • Diamond Real Estate: Machina Barter Glove
    • Black Dragon: Machina Recycle Glove
    • ProtoPharm: Machina Repair Glove
      • removed Machina Research & Recycle Glove from their database*
    • Tsunami Syndicate: Machina Tech Combat Glove
    • Tangent Technologies: Machina Construction Glove
    • Fallen Angels: Machina Research Glove
      • removed Machina Construction Glove from their database*
    • Twilight Guardian: Machina Hacking Glove
    • NExT: Machina Vehicle Glove
      • removed Machina Repair Glove from their database*

Server

  • re-added the "TCP Hearbeat" - That should fix random connection losses, while afk or syncing;

Graphics

  • Added new glove icons;

NCE 2.5.589 - Redflash

Created on 12/14/2024 2:03:53 PM by NST

Gameworld & Content

  • Fixed an issue with the mission from S.A.N.T.A Bot in Plaza Sector 1;
  • Restored the Ocean in Viarosso Apartments;
  • Fixed recipe for Research Machina Glove (once again);
  • Fixed wrong model for Copbot Remains (TG Canyon);

Server & Client Updates

  • Fixed team/clan setting not showing HUD target for clan;
  • Fixed nanite intoxication displaying wrong icon;
  • Fixed issue where detail settings would reset after the game is reloaded;
  • Fixed bug that caused occasional sound blips when opening options window;
  • Fixed bug where sound effects would turn on if the volume was adjusted and the status was set to off;
  • Fixed the close button on the split/move RPOS window;
  • Fixed GR bitmap overlap when expanding the GR window;
  • HUD target always shows rank vs. when you are within distance;
  • Fixed hover text for email, construction, and general intoxication effect icons;
  • Fixed health not showing on vehicles;
  • Fixed blueprint part identification;
  • The client now always determines its local port via OS assignment;
  • Weather:
    • Increased fog distance for Light and Heavy Snow;
    • Decreased the amount of heavy rain particles and timing - This should significantly improve FPS during rain cycles;
    • Thunderstorms have rain again;

NCE 2.5.577 - Redflash

Created on 12/7/2024 4:11:48 PM by NST

Gameworld & Content

  • Neocron's Christmas season started!
  • Added new weather patterns;
  • Fixed incorrect item description for the Law Enforcer Chip;
  • Introduced a third generation to the nanite heal tool for GenTanks only - "Biotech Personal Injector V3";
    • Look out in the world for clues on the recycle recipe to create it;
  • Mech Haven:
    • Reduced mob density by a further 30% (weighted more to the back of the dungeon);
    • Introduced more space between spawns to reduce chance of aggro'ing multiple sections;
    • Renamed Cyborg GD103 to Cyborg GD500 and increased damage by approx +40%;
  • Increased drop rate of Ceres modules (Spidercave) - The Queen now has a 100% drop chance for Ceres modules;
  • Added Added new 2x2 junk - "Plant Fibers"
  • Re-named "PSI Power" to "Psychic Power" (F5 Skill-Window - that only applies for a non-modified HUD);
  • Fixed incorrect worldmodel in E03;
  • You can't buy christmas gifts at the Neokea shop anymore;
  • Fixed broken recipe for the "Reasearch Glove" (FA HN Database);
  • Fixed a safespot inside the Spidercave;
  • The Queen now grants one safe drop of a Ceres Module (Spidercave);
  • Fixed Soulcluster/Apparition hitbox;

Graphics

  • Reworked over 500 world textures;
  • All indoor Sectors have been updated with HD textures;
  • Fixed one-sided leaves of Flower2;
  • Fixed incorrect Mechbeetle texture;
  • Adjusted the bone positions of various models for lighting changes;
  • Adjusted textures of following models:
    • Canyon Cave Entrance;
    • Swamp Cave Exit;
    • Worm Tunnel Exit;
  • Adjusted textures and several other issues in the following maps:
    • Subway;
    • Outzone Station;
    • Desert Underground City 2;
    • All Outpost Buildings;
  • Created better quality temp effect icons;
  • Fixed stealth effect icon;

Server & Client Updates

  • When you fully PAD a team member their team/clan tag is outlined in white;
  • Team/clan health bar looks slightly different;
  • The RPOS Team Window now contains, loot right settings, clan tag options, and simple buff indicators. The buff indicators are as follows:
    • P (Protector)
    • A (Absorber)
    • D (Deflector)
    • R (Resist)
    • C (Combat)
    • S (Support)
  • The temp effect progress bar now represents the percent time complete. (player requested). Note that we had to remove some detail from the icons to fit this;
  • Temp effect icons now show time remaining in seconds;
  • Drug effect icons now display their drug icon, drug name, and time remaining;
  • Added a new slim HUD setting to the options window to reduce the bloat in the main UI. This can also be used to toggle custom HUDs on demand. Command "/config rpos.slimhud true";
  • Added a new HUD feature called target info. Player health and/or effects are now visible in the HUD when a player or NPC is targeted. This setting can be toggled in the options window or via command “/config rpos.targetinfo xxx” Settings are as follow:
    • All - Displays health only for all players and NPCs
    • Team/Clan - Displays health and buffs for team and clan
    • Off - Turns the feature off 
  • Fixed bugs where temp effect icons would not stack or stacked non-matching effects;
  • Added music/sound to the options window. Players can enable/disable and adjust volume in game;
  • Fixed bug that caused certain text to appear red;
  • Fixed all loot rights.
  • Fix an issue which caused slow moving players to fly;
  • Text case should be largely corrected if you are using a non-default font (tool tips, descriptions, etc);
  • The item info window should now fit all weapon text (right click, show info. All weapon information should now fit);
  • Blueprint info window will highlight parts you have in your inventory. Right click, show info, the parts you have should be green (player request);
  • Vendor search field will highlight when selected (player request)
  • Drop all now available in containers/gogo (player request);
  • further testing on PTS. The button will be unusable.
  • GR window now shows current zone when the player is dead (instead of N/A);
  • Updated english profession descriptions in character creation menu;
  • Fixed profession description scrollbar in character creation menu;
  • Added half and increment buttons to the item split window (when you drop items on the ground). Increment buttons increase/decrease by ~25%;
  • Fixed a bug that caused players to immediately leave team after joining;
  • Added chat filtering for accidental spam (i.e. wwwwwwwwww);
  • Fixed an issue which caused the game to crash when the client exceeds 2G of RAM (the cause of most crashes);
  • The neocronclient.exe has its icon back;
  • Fixed rounding error which made 100% opaque textures just 99.9% opaque;
  • Fixed several sRGB issues;
  • Fixed incorrect Actor-lighting;
  • Removed pixel alignments and driver preferences; 

NCE 2.5.557 - Redflash

Created on 5/25/2024 9:28:48 AM by NST

Server & Client Updates

  • Fixed an issue where new graphics settings would not save;
    • Saves are now automatically performed every 30 seconds;
  • Added new Graphics settings to the F11 options menu;
    • If you're using a custom HUD, you have to adjust the file or use the original .bmp;
  • Fixed an issue where players needed to hit enter after death if chat was open;
  • Fixed an issue which caused Windows 7 Clients to crash when accessing vendors;
  • Fixed an issue with some color range checks for players in the same clan;

NCE 2.5.551 - Redflash

Created on 5/18/2024 5:04:45 PM by NST

General Information

When you're having a black screen, when starting the Client, close it and set a resolution first (There is a settings option within the Launcher)!

Gameworld & Content

  • Added re-mastered NeoFrag 1 & 2 Map:
    • NeoFrag 1&2 are now Safezones, due to the long sync times, when you exit a holomatch;
    • Added a GR & GoGu to the area;
    • Improved GravLift (added another stop and the GravLift is now running both directions);
  • Added additional info to Lorcans mission in Area MC5;
  • Altered Geordi Script to reflect the new weapon qualities;
  • Fixed an issue with the CityAdministration Epic (GitHub Issue #60);
  • Fixed typos in various files;
  • Fixed a wrong shown zone line (GitHub Issue #51);
  • Fixed cut off Venture Warp message (GitHub Issue #36);
  • Outpost GRs are now labelled as "extremely dangerous", instead of "Critical" to reflect the danger in those areas;
  • Normalised several prices at Outposts;
  • Added GoGu near upper shops at OZ: Station;
  • Added Shortcutnames to most weapons (GitHub Issue #52);
  • Fixed wrong faction names for several items (N.E.X.T -> NExT);
  • Fixed wrong dialouge from Ore Extractors - Regant Mission (GitHub Issue #46);
  • Fixed double explosion on RoG/RoLH;
  • Altered the silver WoC Power Armor script, you can now decide yourself you want to trade in a V-30 a or C-30 version Power Armor;
  • Fixed typo in the BioTech Epic script;
  • Fixed typo in the ProtoPharm Epic script (german version);
  • Fixed typo in the Diamond Real Estate Epic script;
  • Re-phrased some dialogues in the 3rd Crahn Epic script;
  • Fixed broken decal in the ProtoPharm Headquarters;
  • NavRay:
    • To help new runner, we've updated the NavRay to help them find their desired Dungeon, those are:
      • Plaza Dungeons;
      • Viarosso Dungeons;
      • Pepper Park Dungeons;
      • Outzone/Industrial Dungeons;
      • Military Base Dungeons;
      • Tech Haven Dungeons;
      • Canyon Dungeons;
      • Some of the most common Wasteland Dungeons;
  • Corrected wrong name "Gaya" to "Gaia" in various files;
  • Added C-30 versions to the WoC1 Power Armor quest;
  • Law Enforcer:
    • CityAdministration reduced the Money fee, you're now paying 25%, instead of 33%;
    • CityAdministration removed the XP malus;
  • H11 - Blackhill Fortress:
    • Fixed holes in fences;
    • Fixed pit by hackterm;
    • Decorated shop displays with example items;
  • H13 - Nemesis Lab:
    • Removed some trees effecting LoS within the OP;
    • Fixed pit by outer wall;
    • Decorated shop displays with example items;
  • H16 - Eastgate Factory:
    • Fixed invisible hitbox in tunnel;
    • Fixed pits around hackterm;
  • I11 - Tristar Uplink:
    • Fixed Tech Door Tree;
  • B07 - Point Red:
    • Removed tree which you could get stuck behind;
  • F12 - Cycrow Lab:
    • Fixed barrels outside CRP which you could get stuck behind;
  • Crahn Church:
    • Reduced overall mob damage;
    • Increased rank to a minimum of 100;
    • Reduced & reorganised mob spawn placement - the best drop rates will be found deeper into the Church;
  • Mech Haven:
    • Reduced total number of mobs;
    • Reorganised mob spawn placement;
    • Increased ranks & HP of most mobs;
    • Small damage tweaks / fixes;
    • Fixed Cyborg GD103 so he attacks;
  • El Farid:
    • Reduced overall mob damage;
    • Increased rank & HP of Small Black Scorpion & Black Scorpion;
    • Reduced damage & HP of melee scorpion;
    • Made melee scorpions more distinctive (model tint & rename);
    • Increased number of melee scorpions around first few rooms of level 2;
    • Fixed EF level 2 sector name;
    • Closed safespots;
  • Ceres BioMechanic Labs:
    • Fixed incorrect actor types (Venture Warp, Entrance fee);
    • Closed safespots;
  • Ceres BioGenetic Labs:
    • Closed safespots;

Balance

  • Weapons:
    • Rifle:
      • Rapture's damage bug is fixed so its damage should now be consistent with every shot;
      • Rapture damage +122%;
      • Plasma Rifle damage -4%;
      • Plasma Rifle clip size 36 -> 30;
      • Pumpgun (Terminator) damage +7%;
      • Pumpgun (Terminator) range 360 to 450;
      • Ionic Rifle range 360 to 450;
    • Pistol:
      • Nailgun Pistol damage +13%;
      • Ionic Pistol stam use 50 to 30;
      • 8mm Automatic Pistol Clip pack size 40 to 36;
    • Cannon:
      • Ionic Cannon range 300 to 450;
      • Freezer Cannon range 500 to 600;
      • Raygun Cannon range 500 to 600;
      • Gatlin Cannon range 450 to 540;
    • PSI:
      • Crahn Damageboost PSI cost 120 to 80;
      • Crahn Blessed Damageboost PSI cost 160 to 100;
      • Crahn Holy Damageboost PSI cost 200 to 120;
  • Power Armour:
    • Added +1 DEX to PE DEX PAs C-20, C-30, C-40, V-20, V-30, V-40;
  • Implants
    • Added +1 Main Skill to the TL85 rare implants (SWAT, SF, RD, SS, CCC, CSC);

Server & Client Updates

  • Reorganized the Server and Client Source;
  • Fixed a lot of Header issues;
  • Converted the Source to 'cmake';
  • Fixed an issue with double clicking a GR destination after a zone reset (GitHub Issue #24);
  • Fixed an issue with right clicking menu items after a zone reset
  • Fixed an issue with item slots overlapping the item name (GitHub Issue #30);
  • Fixed an issue with selling items from the Quickbelt. Players can no longer sell stackable items from their quickbelt (GitHub Issue #42);
  • Fixed Weapon GFXs lingering for a long time (GitHub Issue #49)
  • Fixed speed on ladder, while using high FPS;
  • Fixed wrong shown construction bar count (GitHub Issue #32)
  • Fixed wrong repair prices for some vehicle (GitHub Issue #45)
  • Fixed an issue with OP Faction discounts (GitHub Issue #63);
  • Fixed an issue where the 8th player crashed, when joining a team;
  • Fixed an issue where some destinations on the GR list don't show as activated;
  • Fixed an issue where players on local would not appear/not be removed;
  • Fixed an issue with item alignment inside of containers/gogo;
  • Fixed an issue with rapture damage calculation;
  • Fixed minor bugs in team tag displays including health bleeding off the screen;
  • Deactivated the ability to punch while in stealth;
  • QoL Changes:
    • Added additional information to the Item detail page stating if an item can be dropped or loses condition after repair (work in progress). This information will only display if the item has the no drop or no repair flags;
    • Added a search feature to the vendor trade window on both the buy and sell sides;
      • If you are using a custom HUD you will need to update your BMP file or use the orginal file;
    • Added "sell max" to the vendor trade window. This allows players to sell stacks of items;
    • Added +10 quantity for purchases to the vendor trade window;
    • Added major item requirement to vendor inventory;
    • Added the ability sort items by name and price to the vendor trade window sell side;
    • Fixed many minor bugs in the trade window including scrollers not rendering, sorting not working properly, and more;
    • Added ability to sort GRs alphabetically asc/desc;
      • If you are using a custom HUD you will need to update your BMP file or use the orginal file;
    • Added the ability to close the GR window if you die instead of having to forefully quit the game;
    • Added a single message when purchaing stackable items from vendors instead of being spammed <quantity> times;
    • Team tags will show healthbar color changes earlier
    • Added the ability to navray to mission NPCs
  • Outposts:
    • Created adjustable variables for layer amounts, layer delays, and hacknet involvment. NST can now easily modify these settings;
    • Deactivated the Hacknet part for Outpost takeovers;
    • Created a custom message to indicate how much time is left before you can hack again vs just saying "please wait 60 seconds"
    • A message is now sent to the clan that owns the Outpost when the Outpost is hacked back. It states that the Outpost's security has been restored;
    • The hackterm will state "Security systems online... integrity compromised" when accessed if layers are not reset vs "Security systems online"
    • Hack blocking is now disabled. Attackers and defenders have distinct timers that do not impact each other. However, both attackers and defenders must wait for the layer delay before hacking. After that, they are subject to their own distinct delays;
    • Increased the delay between hacks: 
      • After a failed hack you have to wait 60 seconds; 
      • From Layer 1 -> 2 you have to wait 120 seconds;
      • From Layer 2 -> 3 you have to wait 120 seconds;
      • From Layer 3 -> 4 you have to wait 120 seconds;
  • Fixed Team/Clan tag health bar bleed (GitHub Issue #35);
  • Edited Bar colours to turn yellow/read earlier. They currently turn late and are not super useful;
    • Fixed minor colour display bug;
  • Slightly lowered the local player list collection time;
  • GenRep Changes:
    • Added sort asc/desc toggle. This feature uses the existing move gr up/down messages with an index of 0;
    • Combined the two GR BMPs into one;
    • Fixed bug where GR activation button toggled;
    • Fixed bug where GR selection is reset on scroll;
    • ! If you're using a custom HUD, adjust your BMP or use the original !
  • Enhanced the NavRay to support NPC searches;
  • Fixed spam when you buy stacks of something. Now it just says once that you bought it, and the total amount;
  • Fixed container window item alignment (GoGu, cabinet, etc.);
  • Fixed issue with last GR on the list always showing as unactivated;
  • Fixed issue with 3rd Clan hack blocking;
  • Added "You do not have enough money" message when you attempt to make a purchase without having enough nc; 
  • Added more robust logic for slot text filtering on vendor window (i.e. now includes all languages);
  • Fixed server side exception when throwing items on the ground;
  • Removed ImGUI-demo;

NCE 2.5.501 - Redflash

Created on 2/7/2024 9:33:13 AM by NST

Gameworld & Content

  • Added missing requirements for the Private Eye cosmetic Power Armours; 
  • Fixed Reveler's rear chain tracks so they now move again;

NCE 2.5.500 - Redflash

Created on 2/5/2024 11:09:39 AM by NST

Gameworld & Content

  • Reintroduced Reaperspiders to the Wastelands (find them in sectors outside Chaos Caves);
  • Added new cosmetic variants of Private Eye Power Armours;
  • Updated the names of cosmetic Power Armour variants from V-xx to C-xx;
  • Updated the short names of Power Armors to reflect the Combat Bonus they offer, rather than an abbreviation of their name;
  • Updated the Ball Blast item descriptions to explicitly state they effect an area;
  • Fixed issue with J05 Pathfinder mission;
  • Fixed issue in Jonathon's Job Centre mission script; 
  • Fixed issue where Swamp Herbalis Plants would not grant XP;
  • Fixed issue with some world actors in A10 & F03;
  • The Canyon Challenge and Tactical Mercenary Run are now supporting "Warbot families" (You can kill any Warbot, not just 'Legacy Warbots');
  • Created a new NavRay file;


Balance

  • Weapons
    • Increased damage of single target Heavy & Melee weapons by approx 10%;
    • Increased projectile speed & splash damage size of PSI Ball Blasts;
    • Increased Damageboost cast time by 0.5 seconds;
    • Increased Damageboost PSI cost;
      • Crahn 12.5 -> 120
      • Blessed 25 -> 160
      • Holy 40 -> 200
  • Armour
    • Fixed missing ATH & END from Medium Argentiferous Lead Coat;
    • Reduced Tech Level & rescaled values of Heavy Kevlar armour from Tech Level 63 to 60;
  • Implants
    • Increased DEX requirements of Reflex Boosters v1-4 by +5 DEX;
    • Added a -4 Body Health malus to the Explorer CPU;
  • Equipment
    •  Reduced activation delay of Jones stealth tool by 1 second;
  • Vehicles
    • Standardised recoil between vehicle weapon types, and reduced the most extreme recoil (Reveler, Vanguard, all Gatlins);
  • Low Level NPCs
    • Canyon Creeper /14 damage increased by 100%;
    • Small Rattlesnake /4 damage increased by 66%;
    • Black Canyon Scorpion /8 damage decreased by 30%;
    • Radical /6 damage increased by 40%;
    • Inquisitor /10 damage increased by 120%;
    • Kidnapper rank increased to /6, HP increased by 133%, damage increased by 120%;
    • Small Lizard /12 damage reduced by 20%;
  • High Level NPCs
    • Y. Trooper Replicant /96 damage reduced by 10%;
    • Y. Sergeant Replicant /108 damage reduced by 10%;
    • Y. Commander Replicant /120 damage reduced by 10%;
    • Decayed Horror /100 damage reduced by 10%;
    • Persec /127 Damage reduced by 80%;
    • Small Reaperspider rebalanced to suit the new rank of /72;
    • Reaperspider rebalanced to suit the new rank of /76;
    • Big Reaperspider rebalanced to suit the new rank of /80;
  • Event NPCs
    • Omega Ceres Monk /127 weapon changed back to Poison Lance;
    • Omega Mechturtle /127 damage increased by 150%;
    • Omega Mechbeetle Swarm /127 damage increased by 200%;
    • Omega Swamp Warrior /127 damage increased by 25%;

 

Graphics

  • Added new cosmetic model variants of Private Eye Power Armour;
    • Added new item icons for Private Eye PA;
    • Added new models for Private Eye PA;
  • Corrected Tank PA colour (model & icon) to match the colour-combat pairs of Spy & PE;
    • Rifle = Blue
    • Pistol = Green
    • Drone = Orange
    • Heavy = Red
    • Melee = Yellow
    • APU = Red
    • PPU = Blue

NCE 2.5.493 - REDFLASH

Created on 1/6/2024 8:58:50 AM by NST

Gameworld & Content

  • Removed Christmas decorations;
  • Added a new Event Map ("PvP Arena");
  • The Fallen Angels Research Glove now needs a FA licence to build;