Patch R179 & R180

Created on 10/24/2013 3:23:57 PM

Technical

  • Reworked netcode (see known issues)
  • Window mode now supports very high resolutions as well (numbers must be multiples of two)
  • Fixed a number of exploits and critical security issues
  • Fixed a number of bad world data causes
  • Fixed an issue with the loginserver
  • Fixed a number of gameserver crashes
  • Fixed incorrect team money distribution
  • Team money distribution is now calculated at once instead of receiving all money first, then paying a share to teammates
  • Fixed a bug that caused NPCs to retreat from combat
  • NPCs now use a line of sight for targeting that is comparable to that of player characters
  • Fixed drones not launching in a number of situations
  • Reduced wait time between drone launches, in case a launch failed
  • Appartment passwords may now contain the ' char
  • Account passwords may now contain the chars . and #
  • Slightly tweaked/increased overall performance

Content

  • High level Plasma Pistols can now be obtained from the Canyon Smuggler.
  • Misc. smaller fixes

Known Issues

  • Netcode/Clipping: The reworked netcode is much more accurate than any previous version. While this is great in many ways and will reward good movement in PvP, it also introduces a problem: With player movement not being the soft pulp it used to be, the uncapped Evol 2.2 runspeeds can now make it very difficult to keep lock on your target. We feel that it may be benefitial for PvP to tone down ultra fast runspeeds even before we get to the greater balancing. Of course, we appreciate constructive feedback regarding the matter and will continue to observe how things pan out on retail.
  • Server stability: The patch introduced a number of new issues of which we have contained many, but not all. Naturally, a fix for the known issues will be provided at the soonest possibility.

Patch R177 & R178

Created on 10/23/2013 12:50:40 PM

Patch R177

Technical

  • Fixed a number of exploits
  • Fixed a number of server and client crashes
  • Fixed a bug that could lead to damaged chardata
  • Interpolation (clipping) fix redone from the ground up
  • Fixed an issue preventing players from activating Gene Replicators inside appartments
  • Fixed the combat rank of droners being lower than expected in certain cases
  • Fixed the CR being too low when changing zones inside a vehicle
  • Fixed the respawn behaviour of several container types (containers spawning quest items, e.g. Grim's ID cube, as well as hacknet code fragments)
  • Fixed the buy/sell window covertly resetting the amount to a value of 1 when clicking buy/sell. Now it properly retains the previous value
  • Fixed item count not corresponding with the entered amount when moving stacks of items

Gameplay

  • Fixed drone AoE damage, LEd droners now damage themselves as well as their drones
  • Fixed CR being too high inside hacknet

Missions

  • Fixed Fallen Angels CityCom missions

Game World

  • Outzone Sewer Sec-1 now uses the correct world
  • Added Outzone and Pepper Park apartment key smuggler to Pepper Park Sec-1
  • Black Dragon contacts have been sighted outside of the Pussy Club
  • Fixed a number of gameworld bugs and missing objects in Via Rosso Sectors 1, 2 and 3.
  • Fixed a number of gameworld bugs and missing objects in Pepper Park Sectors 1, 2 and 3 including the Crahn Church
  • The Snack-A-Tack shop in Pepper Park Sec-3 went out of business
  • Removed OOC advertisment in Pepper Park Sec-1 and Via Rosso Sec-2
  • New vendors have moved into Battle Dome
  • Arrested the thief of the sign post in the newbie Area MC5 and returned the sign safely to its home
  • Overhaul of H14 and the H14 Command Unit
  • Replanted several trees in J 04
  • Fixed several floating objects in H 15 and fixed the hole in the fence near MC5

Miscellaneous

  • Female vendors now have the correct skin
  • Significantly increased rare part drop chances for Warbots and a number of related techmobs.
  • Fixed GenRep costs for Crahn, Black Dragon, Tsunami Syndicate, Fallen Angels and Twilight Guardian HQs to reflect their post-DoY locations.

Hotfix R178

  • Fixed several server side crashes
  • Fixed a problem with the patcher
  • TL92 Pulselaser Pistol is back in stock
  • Staff Sergeant Van Dyk has moved
  • Turrets in Tech Haven's Energy Core 2 now return fire

Known Issues

  • Sometimes after zoning the screen becomes grey/blue/etc, to fix it press alt+e twice
  • Wildcard search inside citycom still not reenabled

Patch R175 & R176

Created on 10/24/2013 3:23:06 PM

Patch R175

Technical

  • Dropped support for DirectX 7
  • Changed FoV angle, therefore players seem to move slower
  • Fixed numerous exploits and vulnerabilities
  • Fixed several possible server crashes
  • Fixed a bug that stopped Neocron from launching when certain applications are open ("Chrome Bug")
  • Fixed a crash on alt+tab in wastelands in full screen mode
  • Fixed the main menu going black on alt+tab in full screen mode
  • Fixed a crash caused by neocron.ini not being writable
  • Changed the way interpolation is handled ("clipping fix")
  • Tweaked the net code to always include y updates and update more frequently
  • Fixed a bug that caused the HUD not being rendered on screenshots
  • Screenshots are now saved as .jpg
  • Fixed a bug that caused the HUD to reset to default state after a crash
  • Removed legacy elements from the HUD (e.g.: recover backpack)
  • Fixed misalignment of world map at widescreen resolutions (full screen mode)
  • Fixed culling problems with widescreen resolutions (full screen mode)
  • Fixed misaligned outpost signs
  • Added widescreen resolutions to the launcher configuration panel
  • Added Anisotropic Filtering, configurable via the launcher configuration panel
  • Fixed truncation of entries inside error.log
  • Added timestamps to the damage log

Gameplay

  • Fixed an issue with team XP calculation
  • Fixed combat rank not always being updated
  • Fixed a bug that allowed overcasting of stronger shields.
  • Fixed low level drones being very hard to use
  • Reduced the intensity of visual interference when Drones are being damaged
  • Fixed several issues and exploits concerning casting
  • Changed the way combat ranks are being calculated
  • Fixed AI not being able to target drones in special cases
  • Fixed a reloading bug

Missions

  • Fixed drop rate of fragment from Tacholytium Titan Warbot for Crahn Epic mission #4. Now always drops for those with the mission.
  • Fixed spawn of Malfunctioning Warbot Prototype in the MIRL-600 Warhammer Mission
  • Fixed spawn of Heff in TG Canyon.
  • Fixed a conflict between Reza's Calling & Regant's Faith Missions

Game World

  • Turned around the CopBot staring at the wall in Plaza Sector 1 (after 8 years, the wall wins)
  • Added permanent spawn for the Outzone Sector 2 High Tech Cannon Smuggler
  • Added permanent entrance to the Drone Racetrack in Tech Haven Sector 2
  • Fixed position and alignment for a large number of static objects and NPCs
  • Fixed a large number of wrong object types (e.g.: CityComs being tagged as chairs)
  • Fixed many more miscellaneous game world issues
  • Removed OOC advertisement from the Plaza area
  • Replaced Outzone Station ambient sound
  • Added RN Terminals to Crahn HQ

Miscellaneous

  • Temporarily removed outpost turrets
  • Added TL63 Gatlin Cannon to high level low tech cannon vendor
  • Added a new loading screen
  • Fixed Venture Warp returning players to apartment

Hotfix Patch R176

Technical

  • Implemented a fallback inside the D3D9 driver, older cards should work again
  • Enlarged horizontal field of view to 110 degrees
  • Fixed several possible reasons for server crashes
  • Fixed issues with the netcode causing packet loss

Gameplay

  • Fixed issues with terminal missions in several HQs

Known Issues

  • Entering wildcards in the player search does not work anymore
  • Sometimes after zoning the screen becomes grey/blue/etc, to fix it press alt+e twice