Update Notes
Update R233
Created on 9/5/2017 3:21:40 PM by NST
Server
- a new server feature was implemented that allows us to set a specific gameserver to "AlwaysOn". The server was shutting down after 60s when the last player left the sector to save resources. With "AlwaysOn" we avoid the shutdown so NPCs, vehicles etc are not getting "frozen" until a player joins the sector again.
Update R232
Created on 9/5/2017 3:20:31 PM by NST
Rollback
- the new loading system hasn't worked well on some machines so we have decided to roll it back to the previous version until this problem is sorted
This rollback addresses the fast-sync-feature only, not (!) character or apartment data.
Update R231
Created on 9/5/2017 3:18:23 PM by NST
Engine
- Particle effects performance improved a bit
- Loading performance on client start improved
- Sector load and unload logic improved (Synclaming patch confirmed!)
Bugfixes
- FX-System caching logic altered - crashs on syncs eliminated caused by the previous version
Update R230
Created on 9/5/2017 3:17:01 PM by NST
Engine
- Dynamic lighting improved
- Preload / Precache of actors improved a bit (should decrease loading stutters)
Update R229
Created on 9/5/2017 3:15:55 PM by NST
Bugfixes
- a bug was fixed that made runners invisible after entering a new sector (Invis melee bug)
Engine
- some particles do emit light now
Update R228
Created on 9/5/2017 3:12:27 PM by NST
Bugfixes
- Problem fixed that has denied the replication of weapon states (FIRE, RELOAD...) to clients
Update R227
Created on 9/5/2017 3:13:22 PM by NST
Bugfixes
- Crash fixed that caused by the sound playback
Engine
- Maximal polycount processing per scene increased x10
Netcode
- Client <-> server update mechanic altered - Should allow update over great distances (gameworld) aswell
Update R225-226
Created on 9/5/2017 3:13:40 PM by NST
Bugfixes
- DamageBoost should work on NPCs now
- A bug in the hit detection was fixed - this bug lead to a wrong decision, it was too optimistic and in most cases you got the a positive decision result when the aim-recticle was fully opened
Gameworld
- Rocketlaunchers, Fusion cannons and Raygun cannons should be more accurate now
- Outpost hackterms are solid now - mostly. You may find some un-solid terms because these sectors are still *work in progress*
- removed several flying trees in the wastelands
- fixed several typos in scripts
Balancing
- Tweaked accuracy of AoE weaponry.
- Slight damage increase for all heavy combat based AoE weaponry.
- Self-inflicted AoE damage has been reduced from 175% to 125%
- Anti Vehicle and Anti Air Rocket Launchers recieved a major buff in anti vehicle damage.
- Slight decrease of Psi Attack damage.
Update R224
Created on 9/5/2017 3:13:46 PM
Bugfixes
- Stealth bug fixed by rewriting the entire client-server-sync code for effects
Gameworld
- "Truesight Sanctum" has an increased tickrate and range
- "Provoke enemy" is now working as intended
- "Distract mind" is now working as intended
Update R223
Created on 9/5/2017 3:13:52 PM
Bugfixes
- A bug was fixed that leads to a crash when using multi lightning bolts or multi energy bolts
- Network update tickrates increased
Gameworld
- The Missiontext for the "NCPD has an eye on you" Mission was updated (Mission 3).