NCE 2.5.254 - Pluto

Created on 9/17/2022 5:48:09 AM by NST

Gameworld & Content

  • Fixed incorrect REC recipe for crafted PowerArmour (You now get a Spy Rifle PA, instead of a Tank PA);
  • Lowered droprate of crafted PowerArmour items;

NCE 2.5.253 - Redflash (TITAN)

Created on 9/16/2022 4:54:50 AM by NST

Gameworld & Content

  • Mission-related Warbots (and Titans) are now labelled "Legacy Warbot"/"Legacy Warbot Titan";
  • Changed Booster (PSI, Stamina etc.) charges to v1 (3 charges), v2 (4 charges), v3 (6 charges)
  • Added Pathfinder Swamp mission
  • Added Pathfinder Mountain mission
  • Fixed AI bug with Aggressor Majors where they would not damage players
  • Renamed Mutated Hound variants to Small Cyborg Hound & Cyborg Hound
  • Renamed Mosquitos to Radiated Mosquitos
  • Increased XP of various terminal missions to encourage moving beyond Aggressors
    • Normal AGGRESSOR terminal mission XP reduced by -7%
    • Normal AGGRESSOR CAPTAIN terminal mission XP reduced by -7%
    • Normal CYBERGUARD terminal mission XP increased by 33%
    • Normal GRAND HAIRY SPIDER terminal mission XP increased by 33%
    • Normal MUTANT GUNMAN terminal mission XP increased by 33%
    • Normal MUTANT WARRIOR terminal mission XP increased by 33%
    • Normal SENTINEL terminal mission XP increased by 33%
    • Normal CYBERBEETLE SWARM terminal mission XP increased by 33%
    • Normal BIG MUTANT BAT terminal mission XP increased by 33%
    • Hard Crazed Gunman terminal mission XP increased by 60%
    • Hard GIANT SCORPION terminal mission XP increased by 60%
    • Hard HEAVY MALFUNCTIONING BOT terminal mission XP increased by 60%
    • Hard HURLER terminal mission XP increased by 60%
    • Hard YELLOW BANDED SNAKE terminal mission XP increased by 60%
    • Very hard LAUNCHER CYCLOPS terminal mission XP increased by 67%
    • Easy Corrupt UDP Packet v1.2.2 terminal mission XP increased by 33%
    • Hard Infected Countermeasure Daemon v3.1.1 terminal mission XP increased by 38%
    • Very hard Scrambler HN v0.1 terminal mission XP increased by 40%
    • Very hard BIG MARSH HIPPO BULL terminal mission XP increased by 56%
    • Very hard VICIOUS ENFORCER terminal mission XP increased by 56%
    • Very hard WARBOT terminal mission XP increased by 56%



Balance

  • Reduced STR & CON based resist point strength by ~20%
  • Reduced PSI based resist point strength by ~50%
  • Increased amount of armour points given to be inline with other classes (~26%)
    You should expect to see changes to TTK similar to the following:
    APU -5%
    Spy -8%
    PPU -11% (This is bigger than intended and will be reviewed)
    PE -22%
    Tank -26%
  • Slightly reduced broken leg malus
  • NPC damage changes:
    • Crazed Gunman (rank 40) damage decreased by 16%
    • DoY Superwarrior Major (rank 112) damage decreased by 50%
    • DoY Warrior Officer (rank 88) damage decreased by 50%
    • Giant Sand Scorpion (rank 90) damage decreased by 18%
    • Giant Scorpion (rank 42) damage decreased by 11%
    • Grand Hairy Spider (rank 30) damage decreased by 22%
    • Heavy Malfunctioning Bot (rank 36) damage decreased by 15%
    • Light Malfunctioning Bot (rank 32) damage decreased by 9%
    • Poisonous Fierce Spider (rank 5) damage decreased by 6%
    • Radiated Mosquito (formerly Mosquito) (rank 10) damage decreased by 25%
    • Sand Scorpion (rank 80) damage decreased by 14%
    • Scavenger (rank 35) damage decreased by 45%
    • Small Cyborg Hound (formerly Mutated Hound) (rank 12) damage decreased by 9%
    • Small Lizard (rank 12) damage decreased by 9%
    • Teen Stinger (rank 60) damage decreased by 33%
    • Viper (rank 10) damage decreased by 11%
    • Yellow Banded Snakes (rank 45) damage decreased by 19%
    • Big Poisonous Spider (rank 34) damage increased by 10%
    • Big Spider (rank 24) damage increased by 16%
    • Cyborg Hound (formerly Mutated Hound) (rank 40) damage increased by 16%
    • Fierce Spider (rank 3) damage increased by 100%
    • Hairy Spider (rank 2) damage increased by 100%
    • Scorpion (rank 6) damage increased by 20%

Server & Client Updates

  • Improved Item-flag "enhanced decay";
  • Added World-flag "No Symp Loss" to the Framework, so we can set it dynamic;
  • Fixed an issue where you've gotten minus XP for repairing vehicle at a certain point;

NCE 2.5.252 - PLUTO

Created on 9/15/2022 6:13:32 PM by NST

Gameworld & Content

  • Mission-related Warbots (and Titans) are now labelled "Legacy Warbot"/"Legacy Warbot Titan";
  • Changed Booster (PSI, Stamina etc.) charges to v1 (3 charges), v2 (4 charges), v3 (6 charges);
  • Fixed Stamina Booster II - Those are now working as intended;
  • Added 'crafted' PowerArmour to the gameworld (recipes will be posted on our Discord soon);
  • Altered Loot of several monster;
  • With the last update the XP gain was increased, that is now also applied to Tradeskills;
  • Added Pathfinder Swamp mission;
  • Added Pathfinder Mountain mission;
  • Fixed AI bug with Aggressor Majors where they would not damage players;
  • Renamed Mutated Hound variants to Small Cyborg Hound & Cyborg Hound;
  • Renamed Mosquitos to Radiated Mosquitos;
  • Increased XP of various terminal missions to encourage moving beyond Aggressors:
    • Normal AGGRESSOR terminal mission XP reduced by -7%
    • Normal AGGRESSOR CAPTAIN terminal mission XP reduced by -7%
    • Normal CYBERGUARD terminal mission XP increased by 33%
    • Normal GRAND HAIRY SPIDER terminal mission XP increased by 33%
    • Normal MUTANT GUNMAN terminal mission XP increased by 33%
    • Normal MUTANT WARRIOR terminal mission XP increased by 33%
    • Normal SENTINEL terminal mission XP increased by 33%
    • Normal CYBERBEETLE SWARM terminal mission XP increased by 33%
    • Normal BIG MUTANT BAT terminal mission XP increased by 33%
    • Hard Crazed Gunman terminal mission XP increased by 60%
    • Hard GIANT SCORPION terminal mission XP increased by 60%
    • Hard HEAVY MALFUNCTIONING BOT terminal mission XP increased by 60%
    • Hard HURLER terminal mission XP increased by 60%
    • Hard YELLOW BANDED SNAKE terminal mission XP increased by 60%
    • Very hard LAUNCHER CYCLOPS terminal mission XP increased by 67%
    • Easy Corrupt UDP Packet v1.2.2 terminal mission XP increased by 33%
    • Hard Infected Countermeasure Daemon v3.1.1 terminal mission XP increased by 38%
    • Very hard Scrambler HN v0.1 terminal mission XP increased by 40%
    • Very hard BIG MARSH HIPPO BULL terminal mission XP increased by 56%
    • Very hard VICIOUS ENFORCER terminal mission XP increased by 56%
    • Very hard WARBOT terminal mission XP increased by 56%

Balancing

  • Reduced STR & CON based resist point strength by ~20%;
  • Reduced PSI based resist point strength by ~50%;
  • Increased amount of armour points given to be inline with other classes (~26%);
    • You should expect to see changes to TTK similar to the following:
      APU        -5%
      Spy         -8%
      PPU        -11% (This is bigger than intended and will be reviewed)
      PE           -22%
      Tank       -26%
  • Slightly reduced broken leg malus;
  • NPC damage changes:
    • Crazed Gunman (rank 40) damage decreased by 16%
    • DoY Superwarrior Major (rank 112) damage decreased by 50%
    • DoY Warrior Officer (rank 88) damage decreased by 50%
    • Giant Sand Scorpion (rank 90) damage decreased by 18%
    • Giant Scorpion (rank 42) damage decreased by 11%
    • Grand Hairy Spider (rank 30) damage decreased by 22%
    • Heavy Malfunctioning Bot (rank 36) damage decreased by 15%
    • Light Malfunctioning Bot (rank 32) damage decreased by 9%
    • Poisonous Fierce Spider (rank 5) damage decreased by 6%
    • Radiated Mosquito (formerly Mosquito) (rank 10) damage decreased by 25%
    • Sand Scorpion (rank 80) damage decreased by 14%
    • Scavenger (rank 35) damage decreased by 45%
    • Small Cyborg Hound (formerly Mutated Hound) (rank 12) damage decreased by 9%
    • Small Lizard (rank 12) damage decreased by 9%
    • Teen Stinger (rank 60) damage decreased by 33%
    • Viper (rank 10) damage decreased by 11%
    • Yellow Banded Snakes (rank 45) damage decreased by 19%
    • Big Poisonous Spider (rank 34) damage increased by 10%
    • Big Spider (rank 24) damage increased by 16%
    • Cyborg Hound (formerly Mutated Hound) (rank 40) damage increased by 16%
    • Fierce Spider (rank 3) damage increased by 100%
    • Hairy Spider (rank 2) damage increased by 100%
    • Scorpion (rank 6) damage increased by 20%

NCE 2.5.240 - PLUTO

Created on 9/9/2022 1:30:36 PM by NST

Gameworld & Content

  • Increased XP gain permanently (doubled);
  • Some monster will now drop 'constructed' rare weapons:
    • Several bosses (like the Viperking, Chaos Queen) and wasteland monster (like Grim Chaser, several Warbots) can drop those weapons; 
    • Rareparts will still drop;
    • The quality of dropped weapons can be "bad", "normal", "perfect" and even "artifact";

NCE 2.5.186 - Redflash

Created on 7/8/2022 2:06:28 PM by NST

Gameworld & Content

  • Updated the recipe for Stun, Gat Mk2 & Gat Mk3 recipes to make their cost in line with other turrets;
  • Added emergency exit to all Outpost-Undergrounds;
  • Added "Warbot Variations" to the Gameworld:
    • There are 4 different colours for Warbots in the Wastelands now, depending on the sector they are in (Desert, Mountain, Steppe etc.), those new Warbots also got their own Trophy;
    • Added new Warbot Trophies (regarding to the new variations; A desert Trophy can only be looted by Desert Warbots etc.);
    • Tacholytium Titan Warbot (Crahn Epic) got a unique green texture;
  • Added full collection of Antiprotectors to game
    • The rare part version changes from Crahn Antiprotector -> Holy AntiProtector
    • Crahn & blessed versions added to the PSI vendor in PP2




Graphics

  • Added a new stratcher and Display;
  • Added re-mastered Handscanner model (Apartment Interface / GoGuardian model);
  • Added re-mastered CityCom model;
  • Added re-mastered Warbot textures and models;



Balance

APU Anti Modules:
Reverted last update's changes to anti's as they were causing failed casts. Then made the following changes:

Module Psu Use Range Cast Time Effect Duration
Holy Unprotector 200 -> 350 170 -> 120 4 1 -> 3
Holy Anti Shield 150 -> 200 175 -> 130 2 -> 4 1
Blessed Anti Shield 100 -> 300 150 -> 130 3 -> 4.5 1
Crahn Anti Shield 75 -> 400 125 -> 130 3.5 -> 5 1
Holy Anti Heal 150 175 -> 130 2 -> 3 1
Blessed Anti Heal 100 -> 220 150-> 130 3 -> 4 1
Crahn Anti Heal 75 -> 300 125 -> 10 3.5 -> 5 1


PAD:

  • Increased the cast time of tier 1 Crahn shields from 1.5 -> 4.0 seconds
  • Increased the cast time of tier 2 Blessed shields from 1.5 -> 2.5 seconds
  • Increased the cast time of tier 1 Crahn heal from 1.5 -> 2.5 seconds
  • Increased the cast time of tier 2 Blessed heal from 1.5 -> 2.0 seconds



Turrets:

  • Weight increased from between 12 & 14 to 120
  • Health of turrets reduced reduced by an average of 20%



Armour:

  • Fixed the amount of FIR armour given by Light Kevlar Boots



Nanites:
The nanite QoL in the last patch had unintended buffs to nanite PE and made it far too easy for even a damage PE to reach the 35% nanite protection cap. The following changes put PE nanite max strength to levels seen before the last patch and have no impact on capped Spy builds.

  • M1 nanite strength per injection reduced by 20%
  • M2 nanite strength per injection reduced by 40%
  • M3 nanite strength unchanged
  • S1 nanite strength per injection reduced by 20%
  • S2 nanite strength per injection reduced by 40%
  • S3 nanite strength unchanged



Drugs:

  • Resist Potion resist values changed from +30 -> +20
  • Dragon Drug resist values changed from +60 -> +30
  • Fixed duration of Thyronol Forte & Thyronol X-Forte

NCE 2.5.161 - Redflash

Created on 6/9/2022 4:44:39 PM by NST

Gameworld & Content

  • Added shortnames CAR & IAR to the AK assault rifles
  • Fixed the text on the Spectre bomber key to read the correct ammo type
  • Mr(s). Jones is now giving out at least 3-Slot modules (Fieldmedic, Preacher, Inquisitor)
  • Added three additional exit-points to Jeriko Fortress



Balancing
Weapons

APU Anti Modules:

Module Psu Use Range Cast Time
Holy Unprotector 200 -> 300 170 -> 100 4 -> 8
Holy Anti Shield 150 -> 200 175 -> 100 2 -> 4
Blessed Anti Shield 100 -> 200 150 -> 88 3 -> 6
Crahn Anti Shield 75 -> 200 125 -> 75 3.5 -> 8
Holy Anti Heal 150 -> 120 125 -> 100 2 -> 2
Blessed Anti Heal 100 -> 120 125 -> 88 3 -> 4
Crahn Anti Heal 75 -> 120 125 -> 75 3.5 -> 6



Melee:

  • Claws (Paw of Bear): Damage weighting changed to PRC/PSN 60/40
  • Junk Knifes (Blackmist Remorse): Damage weighting changed to PRC/PSN 50/50
  • Swords (Blade of Ceres): Damage type changed from PSN to FRC
  • Swords (Blade of Ceres): Damage weighting changed to PRC/FRC 60/40
  • Swords (ZsuZsu): Damage type changed from instant FIR to DoT Fir
  • Swords (ZsuZsu): Damage weighting changed to PRC/PSN 50/50



Warhammer Rocket Launcher:

  • Damage reduced by 25%
  • AoE Radius increased by 18%
  • Rocket speed increased by 33%



Ammo Weight:

  • Rebalanced so that all ammos hold roughly the same damage potential per 1 unit of weight



Stamina Use:

  • Rebalanced so that stam use is more consistent among each weapon type. Stam use more closely follows: Pistol < Rifle < Heavy < Melee (Warhammer & Ionic Pistol stam use unchanged)
  • Stam use increase on AoE weapons
  • Melee stam use reduced by ~15%




Armour:

  • Increased Monk Armour Mod from 0.35 -> 0.45
  • PE V-4 Dex PA requirement changed from 105 -> 95
  • PE G-6 Dex PA requirement changed from 105 -> 95
  • PE V-4 & G-6 Dex PA resists & skill modifiers rebalanced based on new TL
  • Fixed missing ATH malus on PE Regants PAs



Nanites:
Resist Tools (Mixed):

  • Reduced nanite activity concentration from 12.5 -> 10
  • Reduced stamina use by 50%
  • Increased strength by ~80% (x2 Mixed v3 shots is now enough to reach cap with some tool overcap)
  • Changed short names from RES -> M1, M2, M3



Resist Tools (Singular):

  • Reduced nanite activity concentration from 12.5 -> 5
  • Reduced stamina use by 50%
  • Increased resist duration from 300 -> 360
  • Resist strength increased by ~90% (x1 Singular v3 shot is now enough to reach cap with some tool overcap)
  • Reduced TLs and rebalanced tools accordingly; v1 72 -> 32, v2 86 -> 56, v3 100 -> 80
  • Changed short names from RES -> S1, S2, S3



Pyroliser:

  • Reduced Stamina Use by 50%
  • Reduced nanite activity duration from 60 -> 10
  • Reduced TL 80 -> 50

NCE 2.5.140 - Redflash

Created on 5/12/2022 4:52:43 PM by NST

Gameworld & Content

  • Fixed duplicated & wrong damage types of Rockets & their Mods;
  • Removed "Tradeskill"- drug from Titan;

Technical & Client Updates

  • Disabled 'Hit Chance modifier' for Burst weapons;

Balancing

  • Weapons:
    • Accuracy fixed on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle);
    • Rebalanced weapon damage to take out damage compensation for poor accuracy;
    • Buffed damage of Dex TL100+ weapons damage, the higher the TL the stronger the buff (e.g. TL 101 = 1% buff, TL 108 = 8% buff, TL 115 = 15% buff);
    • Buffed damage to underperforming melee weapons;
    • Buffed damage slightly to APU beam modules;
  • Weapon Burst & Clip sizes:
    • Gatling Cannon, Pistol & Rifle burst size 3 -> 5;
    • Gatling Cannon, Pistol & Rifle clip size 48 -> 50;
    • Doy & Ceres AKs burst size 3 -> 4;
    • Plasma Cannon burst size 3 -> 4;
    • Plasma Cannon clip size 42 -> 40;
  • Weapon Damage-types:
    • Claw of Lizard changed to 60/40 PRC/XRY;
    • Weapon Families capable of Fire primary: Fusion, Laser, Pulselaser;
    • Weapon Families capable of Force primary: Auto Pistols (Anarchist), Assault Rifles (Pain Easer), Gatling, Pump Shotgun (Termi);
    • Weapon Families capable of Poison primary: Junk Rifles (replaced XRY ammo), Nail guns, Ceres Pistol (BH9), Ceres Rifle (AKs);
    • Weapon Families capable of Xray primary: Compressed Plasma (Second Love), Plasma, Plasma Wave, Raygun;
  • DoTs:
    • Ammos with DoTs change Instant / DoT split from: 70/30 -> 50/50;
  • PSI Shield:
    • Crahn PSI Shield TL increased from 40 -> 60
  • Armour:
    • PE Dex Power Armours - Switched AGL malus to ATH malus;
    • Increased the requirements of Viper King armour from 55/60 to 68 STR;
      • Nerf to total resist of the following armour:
      • Battle v3 -3%;
      • Carbon v3 -4%;
      • Duranium v3 -6%;
      • Inquisition v3 -7%;
      • Kevlar v3 -8%;
      • Viper King -9%;
      • Carbon v4 -10%;
      • Duranium v4 -11%;
      • Inquisition v4 -12%;

NCE 2.5.124 - Redflash

Created on 4/16/2022 3:39:04 PM by NST

Gameworld & Content

  • Fixed DRE Contruction Missions TL 110 - 150;

Technical & Client Updates

  • The "Virtual File System" has been completly rewritten;
  • Removed unused Code;
  • Changed the "LootRight text" from: 'LootRights for your NPC kills: Yourself' to 'Current LootRights: Yourself';
  • Fixed a bug, which could lead to Server crashes;
  • Fixed animation bug, FPS Counter and 3rd Person Camera movement at high FPS;

Balancing

Armour

  • Reduced Tank class' armour modifier by 10%; 
  • Reduced all DEX based PE PA's total armour points by approx 9% (V-40 & WoC3 13%);

Holo PA

  • Increase total armour point pool ~6%;
  • Switched the FRC -> FIR (makes more sense from in world & better armour compliments);
  • Switched END bonus to ATH bonus;
  • Redistributed the points from TC: 30, AGL: 30, END: 30 -> TC: 35, AGL: 40, ATH: 15;


Weapons

  • Increased self damage modifier of AoE (+25% -> +33%);
  • Ionic Pistol: Slowed aim full lock speed by 17%;
  • Ionic Pistol: Reduced base range from 120 -> 100;

PPU PSI Use

  • Crahn PAD 12 -> 11;
  • Blessed PAD 30 -> 22;
  • Holy PAD 54 -> 33;
  • Rare PAD 72 -> 44;
  • Blessed Heal 48 -> 40;
  • Holy Heal 60 -> 50;

NCE 2.5.94 - REDFLASH

Created on 1/7/2022 12:00:25 PM by NST

Gameworld & Content

  • Removed Christmas-related Content (Weather, Santa Bots etc.);

NCE 2.5.92 - Redflash

Created on 12/20/2021 1:40:31 PM by NST

Gameworld & Content

  • Slightly increased drop-chances (Spidercave Boss-loot);
  • Fixed incorrect NPC flags;
  • Added a new Christmas Event Map ("Winter Wonderland");
    • Mr. Jones (Plaza Sector 1) will help you get there, based on your level (Baserank <40 and >40);
  • Updated the regular Christmas scripts;
  • Added three new trophies to the gameworld;
  • Added Snow to several sectors;