NCE 2.5.186 - Redflash

Created on 7/8/2022 2:06:28 PM by NST

Gameworld & Content

  • Updated the recipe for Stun, Gat Mk2 & Gat Mk3 recipes to make their cost in line with other turrets;
  • Added emergency exit to all Outpost-Undergrounds;
  • Added "Warbot Variations" to the Gameworld:
    • There are 4 different colours for Warbots in the Wastelands now, depending on the sector they are in (Desert, Mountain, Steppe etc.), those new Warbots also got their own Trophy;
    • Added new Warbot Trophies (regarding to the new variations; A desert Trophy can only be looted by Desert Warbots etc.);
    • Tacholytium Titan Warbot (Crahn Epic) got a unique green texture;
  • Added full collection of Antiprotectors to game
    • The rare part version changes from Crahn Antiprotector -> Holy AntiProtector
    • Crahn & blessed versions added to the PSI vendor in PP2




Graphics

  • Added a new stratcher and Display;
  • Added re-mastered Handscanner model (Apartment Interface / GoGuardian model);
  • Added re-mastered CityCom model;
  • Added re-mastered Warbot textures and models;



Balance

APU Anti Modules:
Reverted last update's changes to anti's as they were causing failed casts. Then made the following changes:

Module Psu Use Range Cast Time Effect Duration
Holy Unprotector 200 -> 350 170 -> 120 4 1 -> 3
Holy Anti Shield 150 -> 200 175 -> 130 2 -> 4 1
Blessed Anti Shield 100 -> 300 150 -> 130 3 -> 4.5 1
Crahn Anti Shield 75 -> 400 125 -> 130 3.5 -> 5 1
Holy Anti Heal 150 175 -> 130 2 -> 3 1
Blessed Anti Heal 100 -> 220 150-> 130 3 -> 4 1
Crahn Anti Heal 75 -> 300 125 -> 10 3.5 -> 5 1


PAD:

  • Increased the cast time of tier 1 Crahn shields from 1.5 -> 4.0 seconds
  • Increased the cast time of tier 2 Blessed shields from 1.5 -> 2.5 seconds
  • Increased the cast time of tier 1 Crahn heal from 1.5 -> 2.5 seconds
  • Increased the cast time of tier 2 Blessed heal from 1.5 -> 2.0 seconds



Turrets:

  • Weight increased from between 12 & 14 to 120
  • Health of turrets reduced reduced by an average of 20%



Armour:

  • Fixed the amount of FIR armour given by Light Kevlar Boots



Nanites:
The nanite QoL in the last patch had unintended buffs to nanite PE and made it far too easy for even a damage PE to reach the 35% nanite protection cap. The following changes put PE nanite max strength to levels seen before the last patch and have no impact on capped Spy builds.

  • M1 nanite strength per injection reduced by 20%
  • M2 nanite strength per injection reduced by 40%
  • M3 nanite strength unchanged
  • S1 nanite strength per injection reduced by 20%
  • S2 nanite strength per injection reduced by 40%
  • S3 nanite strength unchanged



Drugs:

  • Resist Potion resist values changed from +30 -> +20
  • Dragon Drug resist values changed from +60 -> +30
  • Fixed duration of Thyronol Forte & Thyronol X-Forte

NCE 2.5.161 - Redflash

Created on 6/9/2022 4:44:39 PM by NST

Gameworld & Content

  • Added shortnames CAR & IAR to the AK assault rifles
  • Fixed the text on the Spectre bomber key to read the correct ammo type
  • Mr(s). Jones is now giving out at least 3-Slot modules (Fieldmedic, Preacher, Inquisitor)
  • Added three additional exit-points to Jeriko Fortress



Balancing
Weapons

APU Anti Modules:

Module Psu Use Range Cast Time
Holy Unprotector 200 -> 300 170 -> 100 4 -> 8
Holy Anti Shield 150 -> 200 175 -> 100 2 -> 4
Blessed Anti Shield 100 -> 200 150 -> 88 3 -> 6
Crahn Anti Shield 75 -> 200 125 -> 75 3.5 -> 8
Holy Anti Heal 150 -> 120 125 -> 100 2 -> 2
Blessed Anti Heal 100 -> 120 125 -> 88 3 -> 4
Crahn Anti Heal 75 -> 120 125 -> 75 3.5 -> 6



Melee:

  • Claws (Paw of Bear): Damage weighting changed to PRC/PSN 60/40
  • Junk Knifes (Blackmist Remorse): Damage weighting changed to PRC/PSN 50/50
  • Swords (Blade of Ceres): Damage type changed from PSN to FRC
  • Swords (Blade of Ceres): Damage weighting changed to PRC/FRC 60/40
  • Swords (ZsuZsu): Damage type changed from instant FIR to DoT Fir
  • Swords (ZsuZsu): Damage weighting changed to PRC/PSN 50/50



Warhammer Rocket Launcher:

  • Damage reduced by 25%
  • AoE Radius increased by 18%
  • Rocket speed increased by 33%



Ammo Weight:

  • Rebalanced so that all ammos hold roughly the same damage potential per 1 unit of weight



Stamina Use:

  • Rebalanced so that stam use is more consistent among each weapon type. Stam use more closely follows: Pistol < Rifle < Heavy < Melee (Warhammer & Ionic Pistol stam use unchanged)
  • Stam use increase on AoE weapons
  • Melee stam use reduced by ~15%




Armour:

  • Increased Monk Armour Mod from 0.35 -> 0.45
  • PE V-4 Dex PA requirement changed from 105 -> 95
  • PE G-6 Dex PA requirement changed from 105 -> 95
  • PE V-4 & G-6 Dex PA resists & skill modifiers rebalanced based on new TL
  • Fixed missing ATH malus on PE Regants PAs



Nanites:
Resist Tools (Mixed):

  • Reduced nanite activity concentration from 12.5 -> 10
  • Reduced stamina use by 50%
  • Increased strength by ~80% (x2 Mixed v3 shots is now enough to reach cap with some tool overcap)
  • Changed short names from RES -> M1, M2, M3



Resist Tools (Singular):

  • Reduced nanite activity concentration from 12.5 -> 5
  • Reduced stamina use by 50%
  • Increased resist duration from 300 -> 360
  • Resist strength increased by ~90% (x1 Singular v3 shot is now enough to reach cap with some tool overcap)
  • Reduced TLs and rebalanced tools accordingly; v1 72 -> 32, v2 86 -> 56, v3 100 -> 80
  • Changed short names from RES -> S1, S2, S3



Pyroliser:

  • Reduced Stamina Use by 50%
  • Reduced nanite activity duration from 60 -> 10
  • Reduced TL 80 -> 50

NCE 2.5.140 - Redflash

Created on 5/12/2022 4:52:43 PM by NST

Gameworld & Content

  • Fixed duplicated & wrong damage types of Rockets & their Mods;
  • Removed "Tradeskill"- drug from Titan;

Technical & Client Updates

  • Disabled 'Hit Chance modifier' for Burst weapons;

Balancing

  • Weapons:
    • Accuracy fixed on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle);
    • Rebalanced weapon damage to take out damage compensation for poor accuracy;
    • Buffed damage of Dex TL100+ weapons damage, the higher the TL the stronger the buff (e.g. TL 101 = 1% buff, TL 108 = 8% buff, TL 115 = 15% buff);
    • Buffed damage to underperforming melee weapons;
    • Buffed damage slightly to APU beam modules;
  • Weapon Burst & Clip sizes:
    • Gatling Cannon, Pistol & Rifle burst size 3 -> 5;
    • Gatling Cannon, Pistol & Rifle clip size 48 -> 50;
    • Doy & Ceres AKs burst size 3 -> 4;
    • Plasma Cannon burst size 3 -> 4;
    • Plasma Cannon clip size 42 -> 40;
  • Weapon Damage-types:
    • Claw of Lizard changed to 60/40 PRC/XRY;
    • Weapon Families capable of Fire primary: Fusion, Laser, Pulselaser;
    • Weapon Families capable of Force primary: Auto Pistols (Anarchist), Assault Rifles (Pain Easer), Gatling, Pump Shotgun (Termi);
    • Weapon Families capable of Poison primary: Junk Rifles (replaced XRY ammo), Nail guns, Ceres Pistol (BH9), Ceres Rifle (AKs);
    • Weapon Families capable of Xray primary: Compressed Plasma (Second Love), Plasma, Plasma Wave, Raygun;
  • DoTs:
    • Ammos with DoTs change Instant / DoT split from: 70/30 -> 50/50;
  • PSI Shield:
    • Crahn PSI Shield TL increased from 40 -> 60
  • Armour:
    • PE Dex Power Armours - Switched AGL malus to ATH malus;
    • Increased the requirements of Viper King armour from 55/60 to 68 STR;
      • Nerf to total resist of the following armour:
      • Battle v3 -3%;
      • Carbon v3 -4%;
      • Duranium v3 -6%;
      • Inquisition v3 -7%;
      • Kevlar v3 -8%;
      • Viper King -9%;
      • Carbon v4 -10%;
      • Duranium v4 -11%;
      • Inquisition v4 -12%;

NCE 2.5.124 - Redflash

Created on 4/16/2022 3:39:04 PM by NST

Gameworld & Content

  • Fixed DRE Contruction Missions TL 110 - 150;

Technical & Client Updates

  • The "Virtual File System" has been completly rewritten;
  • Removed unused Code;
  • Changed the "LootRight text" from: 'LootRights for your NPC kills: Yourself' to 'Current LootRights: Yourself';
  • Fixed a bug, which could lead to Server crashes;
  • Fixed animation bug, FPS Counter and 3rd Person Camera movement at high FPS;

Balancing

Armour

  • Reduced Tank class' armour modifier by 10%; 
  • Reduced all DEX based PE PA's total armour points by approx 9% (V-40 & WoC3 13%);

Holo PA

  • Increase total armour point pool ~6%;
  • Switched the FRC -> FIR (makes more sense from in world & better armour compliments);
  • Switched END bonus to ATH bonus;
  • Redistributed the points from TC: 30, AGL: 30, END: 30 -> TC: 35, AGL: 40, ATH: 15;


Weapons

  • Increased self damage modifier of AoE (+25% -> +33%);
  • Ionic Pistol: Slowed aim full lock speed by 17%;
  • Ionic Pistol: Reduced base range from 120 -> 100;

PPU PSI Use

  • Crahn PAD 12 -> 11;
  • Blessed PAD 30 -> 22;
  • Holy PAD 54 -> 33;
  • Rare PAD 72 -> 44;
  • Blessed Heal 48 -> 40;
  • Holy Heal 60 -> 50;

NCE 2.5.94 - REDFLASH

Created on 1/7/2022 12:00:25 PM by NST

Gameworld & Content

  • Removed Christmas-related Content (Weather, Santa Bots etc.);

NCE 2.5.92 - Redflash

Created on 12/20/2021 1:40:31 PM by NST

Gameworld & Content

  • Slightly increased drop-chances (Spidercave Boss-loot);
  • Fixed incorrect NPC flags;
  • Added a new Christmas Event Map ("Winter Wonderland");
    • Mr. Jones (Plaza Sector 1) will help you get there, based on your level (Baserank <40 and >40);
  • Updated the regular Christmas scripts;
  • Added three new trophies to the gameworld;
  • Added Snow to several sectors;

NCE 2.5.50 - Redflash

Created on 11/15/2021 1:50:51 PM by NST

Gameworld & Content

  • Increased XP rewards of all JobCenter and Newbie MC5 Missions;
  • Lowered the needed amount of rareparts Jessica wants (JobCenter Mission);
  • Added a new "Aggressor" Dungeon (The Pit, Plaza Sector 3);
  • Assigned Phari (wandering NPC, Plaza Sector 1) a new AI script;
  • Fixed incorrect F8 Text (Rapture Mission, NPC Wieland);
  • Copbots had a special training and learned how to aim;

NCE 2.5.43 - Redflash

Created on 11/4/2021 4:35:33 PM by NST

Gameworld & Content

  • Finster (G08) was able to afford his own tower;
  • Altered Spidercave spawn;
    • Teaminvite should work again;
    • Spiders are not invincible anymore;

Technical & Client Updates

  • Reverted the latest FoV changes to the old FoV-state;
  • Fixed an issue where items lost more condition (during the repair process) than intended;
  • COP AI-script can now be parameterized to make it non-aggressive;

NCE 2.5.36 - Redflash

Created on 10/27/2021 8:09:55 PM by NST

Gameworld & Content

  • Fixed DEF structure inconsistency and deleted unused entries;
  • Altered Spidercave spawn;
  • Altered Halloween Event Dungeon spawn and loot;
  • Added a new weapon (Halloween Event);

Technical & Client Updates

  • Updated dynamic light functions;
  • Updated compiler infrastructure to Visual Studio 2019;
  • Fixed a new bug within brightness calculation;
  • Fixed a new bug within sound volume calculation;
  • Fixed issues in the backend and build environment;
  • Removed a lot of unused code;
  • Fixed text decals (Outpost owner signs for instance);
  • Changed all remaining C files to C++;
  • Set hint to prefer dedicated GPU;
  • Standard video modes (Windowed, Bordered, etc.) are now available for all video adapter;
  • Fixed bug in the particle system;
  • Reimplemented dummy GPU driver for server;
  • Updated the Spidernest AI script;
  • Added a new itemflag "RapidDecay" (not attached to any regular item so far!);

NCE 2.5.111 - Redflash

Created on 7/5/2021 1:25:34 PM by NST

Technical & Client Updates

  • Fixed a problem, which caused Client-crashes;