Update Notes
NCE 2.5.254 - Pluto
Gameworld & Content
- Fixed incorrect REC recipe for crafted PowerArmour (You now get a Spy Rifle PA, instead of a Tank PA);
- Lowered droprate of crafted PowerArmour items;
NCE 2.5.253 - Redflash (TITAN)
Gameworld & Content
- Mission-related Warbots (and Titans) are now labelled "Legacy Warbot"/"Legacy Warbot Titan";
- Changed Booster (PSI, Stamina etc.) charges to v1 (3 charges), v2 (4 charges), v3 (6 charges)
- Added Pathfinder Swamp mission
- Added Pathfinder Mountain mission
- Fixed AI bug with Aggressor Majors where they would not damage players
- Renamed Mutated Hound variants to Small Cyborg Hound & Cyborg Hound
- Renamed Mosquitos to Radiated Mosquitos
- Increased XP of various terminal missions to encourage moving beyond Aggressors
- Normal AGGRESSOR terminal mission XP reduced by -7%
- Normal AGGRESSOR CAPTAIN terminal mission XP reduced by -7%
- Normal CYBERGUARD terminal mission XP increased by 33%
- Normal GRAND HAIRY SPIDER terminal mission XP increased by 33%
- Normal MUTANT GUNMAN terminal mission XP increased by 33%
- Normal MUTANT WARRIOR terminal mission XP increased by 33%
- Normal SENTINEL terminal mission XP increased by 33%
- Normal CYBERBEETLE SWARM terminal mission XP increased by 33%
- Normal BIG MUTANT BAT terminal mission XP increased by 33%
- Hard Crazed Gunman terminal mission XP increased by 60%
- Hard GIANT SCORPION terminal mission XP increased by 60%
- Hard HEAVY MALFUNCTIONING BOT terminal mission XP increased by 60%
- Hard HURLER terminal mission XP increased by 60%
- Hard YELLOW BANDED SNAKE terminal mission XP increased by 60%
- Very hard LAUNCHER CYCLOPS terminal mission XP increased by 67%
- Easy Corrupt UDP Packet v1.2.2 terminal mission XP increased by 33%
- Hard Infected Countermeasure Daemon v3.1.1 terminal mission XP increased by 38%
- Very hard Scrambler HN v0.1 terminal mission XP increased by 40%
- Very hard BIG MARSH HIPPO BULL terminal mission XP increased by 56%
- Very hard VICIOUS ENFORCER terminal mission XP increased by 56%
- Very hard WARBOT terminal mission XP increased by 56%
Balance
- Reduced STR & CON based resist point strength by ~20%
- Reduced PSI based resist point strength by ~50%
- Increased amount of armour points given to be inline with other classes (~26%)
You should expect to see changes to TTK similar to the following:
APU -5%
Spy -8%
PPU -11% (This is bigger than intended and will be reviewed)
PE -22%
Tank -26% - Slightly reduced broken leg malus
- NPC damage changes:
- Crazed Gunman (rank 40) damage decreased by 16%
- DoY Superwarrior Major (rank 112) damage decreased by 50%
- DoY Warrior Officer (rank 88) damage decreased by 50%
- Giant Sand Scorpion (rank 90) damage decreased by 18%
- Giant Scorpion (rank 42) damage decreased by 11%
- Grand Hairy Spider (rank 30) damage decreased by 22%
- Heavy Malfunctioning Bot (rank 36) damage decreased by 15%
- Light Malfunctioning Bot (rank 32) damage decreased by 9%
- Poisonous Fierce Spider (rank 5) damage decreased by 6%
- Radiated Mosquito (formerly Mosquito) (rank 10) damage decreased by 25%
- Sand Scorpion (rank 80) damage decreased by 14%
- Scavenger (rank 35) damage decreased by 45%
- Small Cyborg Hound (formerly Mutated Hound) (rank 12) damage decreased by 9%
- Small Lizard (rank 12) damage decreased by 9%
- Teen Stinger (rank 60) damage decreased by 33%
- Viper (rank 10) damage decreased by 11%
- Yellow Banded Snakes (rank 45) damage decreased by 19%
- Big Poisonous Spider (rank 34) damage increased by 10%
- Big Spider (rank 24) damage increased by 16%
- Cyborg Hound (formerly Mutated Hound) (rank 40) damage increased by 16%
- Fierce Spider (rank 3) damage increased by 100%
- Hairy Spider (rank 2) damage increased by 100%
- Scorpion (rank 6) damage increased by 20%
Server & Client Updates
- Improved Item-flag "enhanced decay";
- Added World-flag "No Symp Loss" to the Framework, so we can set it dynamic;
- Fixed an issue where you've gotten minus XP for repairing vehicle at a certain point;
NCE 2.5.252 - PLUTO
Gameworld & Content
- Mission-related Warbots (and Titans) are now labelled "Legacy Warbot"/"Legacy Warbot Titan";
- Changed Booster (PSI, Stamina etc.) charges to v1 (3 charges), v2 (4 charges), v3 (6 charges);
- Fixed Stamina Booster II - Those are now working as intended;
- Added 'crafted' PowerArmour to the gameworld (recipes will be posted on our Discord soon);
- Altered Loot of several monster;
- With the last update the XP gain was increased, that is now also applied to Tradeskills;
- Added Pathfinder Swamp mission;
- Added Pathfinder Mountain mission;
- Fixed AI bug with Aggressor Majors where they would not damage players;
- Renamed Mutated Hound variants to Small Cyborg Hound & Cyborg Hound;
- Renamed Mosquitos to Radiated Mosquitos;
- Increased XP of various terminal missions to encourage moving beyond Aggressors:
- Normal AGGRESSOR terminal mission XP reduced by -7%
- Normal AGGRESSOR CAPTAIN terminal mission XP reduced by -7%
- Normal CYBERGUARD terminal mission XP increased by 33%
- Normal GRAND HAIRY SPIDER terminal mission XP increased by 33%
- Normal MUTANT GUNMAN terminal mission XP increased by 33%
- Normal MUTANT WARRIOR terminal mission XP increased by 33%
- Normal SENTINEL terminal mission XP increased by 33%
- Normal CYBERBEETLE SWARM terminal mission XP increased by 33%
- Normal BIG MUTANT BAT terminal mission XP increased by 33%
- Hard Crazed Gunman terminal mission XP increased by 60%
- Hard GIANT SCORPION terminal mission XP increased by 60%
- Hard HEAVY MALFUNCTIONING BOT terminal mission XP increased by 60%
- Hard HURLER terminal mission XP increased by 60%
- Hard YELLOW BANDED SNAKE terminal mission XP increased by 60%
- Very hard LAUNCHER CYCLOPS terminal mission XP increased by 67%
- Easy Corrupt UDP Packet v1.2.2 terminal mission XP increased by 33%
- Hard Infected Countermeasure Daemon v3.1.1 terminal mission XP increased by 38%
- Very hard Scrambler HN v0.1 terminal mission XP increased by 40%
- Very hard BIG MARSH HIPPO BULL terminal mission XP increased by 56%
- Very hard VICIOUS ENFORCER terminal mission XP increased by 56%
- Very hard WARBOT terminal mission XP increased by 56%
Balancing
- Reduced STR & CON based resist point strength by ~20%;
- Reduced PSI based resist point strength by ~50%;
- Increased amount of armour points given to be inline with other classes (~26%);
- You should expect to see changes to TTK similar to the following:
APU -5%
Spy -8%
PPU -11% (This is bigger than intended and will be reviewed)
PE -22%
Tank -26%
- You should expect to see changes to TTK similar to the following:
- Slightly reduced broken leg malus;
- NPC damage changes:
- Crazed Gunman (rank 40) damage decreased by 16%
- DoY Superwarrior Major (rank 112) damage decreased by 50%
- DoY Warrior Officer (rank 88) damage decreased by 50%
- Giant Sand Scorpion (rank 90) damage decreased by 18%
- Giant Scorpion (rank 42) damage decreased by 11%
- Grand Hairy Spider (rank 30) damage decreased by 22%
- Heavy Malfunctioning Bot (rank 36) damage decreased by 15%
- Light Malfunctioning Bot (rank 32) damage decreased by 9%
- Poisonous Fierce Spider (rank 5) damage decreased by 6%
- Radiated Mosquito (formerly Mosquito) (rank 10) damage decreased by 25%
- Sand Scorpion (rank 80) damage decreased by 14%
- Scavenger (rank 35) damage decreased by 45%
- Small Cyborg Hound (formerly Mutated Hound) (rank 12) damage decreased by 9%
- Small Lizard (rank 12) damage decreased by 9%
- Teen Stinger (rank 60) damage decreased by 33%
- Viper (rank 10) damage decreased by 11%
- Yellow Banded Snakes (rank 45) damage decreased by 19%
- Big Poisonous Spider (rank 34) damage increased by 10%
- Big Spider (rank 24) damage increased by 16%
- Cyborg Hound (formerly Mutated Hound) (rank 40) damage increased by 16%
- Fierce Spider (rank 3) damage increased by 100%
- Hairy Spider (rank 2) damage increased by 100%
- Scorpion (rank 6) damage increased by 20%
NCE 2.5.240 - PLUTO
Gameworld & Content
- Increased XP gain permanently (doubled);
- Some monster will now drop 'constructed' rare weapons:
- Several bosses (like the Viperking, Chaos Queen) and wasteland monster (like Grim Chaser, several Warbots) can drop those weapons;
- Rareparts will still drop;
- The quality of dropped weapons can be "bad", "normal", "perfect" and even "artifact";
NCE 2.5.186 - Redflash
Gameworld & Content
- Updated the recipe for Stun, Gat Mk2 & Gat Mk3 recipes to make their cost in line with other turrets;
- Added emergency exit to all Outpost-Undergrounds;
- Added "Warbot Variations" to the Gameworld:
- There are 4 different colours for Warbots in the Wastelands now, depending on the sector they are in (Desert, Mountain, Steppe etc.), those new Warbots also got their own Trophy;
- Added new Warbot Trophies (regarding to the new variations; A desert Trophy can only be looted by Desert Warbots etc.);
- Tacholytium Titan Warbot (Crahn Epic) got a unique green texture;
- Added full collection of Antiprotectors to game
- The rare part version changes from Crahn Antiprotector -> Holy AntiProtector
- Crahn & blessed versions added to the PSI vendor in PP2
Graphics
- Added a new stratcher and Display;
- Added re-mastered Handscanner model (Apartment Interface / GoGuardian model);
- Added re-mastered CityCom model;
- Added re-mastered Warbot textures and models;
Balance
APU Anti Modules:
Reverted last update's changes to anti's as they were causing failed casts. Then made the following changes:
Module | Psu Use | Range | Cast Time | Effect Duration |
Holy Unprotector | 200 -> 350 | 170 -> 120 | 4 | 1 -> 3 |
Holy Anti Shield | 150 -> 200 | 175 -> 130 | 2 -> 4 | 1 |
Blessed Anti Shield | 100 -> 300 | 150 -> 130 | 3 -> 4.5 | 1 |
Crahn Anti Shield | 75 -> 400 | 125 -> 130 | 3.5 -> 5 | 1 |
Holy Anti Heal | 150 | 175 -> 130 | 2 -> 3 | 1 |
Blessed Anti Heal | 100 -> 220 | 150-> 130 | 3 -> 4 | 1 |
Crahn Anti Heal | 75 -> 300 | 125 -> 10 | 3.5 -> 5 | 1 |
PAD:
- Increased the cast time of tier 1 Crahn shields from 1.5 -> 4.0 seconds
- Increased the cast time of tier 2 Blessed shields from 1.5 -> 2.5 seconds
- Increased the cast time of tier 1 Crahn heal from 1.5 -> 2.5 seconds
- Increased the cast time of tier 2 Blessed heal from 1.5 -> 2.0 seconds
Turrets:
- Weight increased from between 12 & 14 to 120
- Health of turrets reduced reduced by an average of 20%
Armour:
- Fixed the amount of FIR armour given by Light Kevlar Boots
Nanites:
The nanite QoL in the last patch had unintended buffs to nanite PE and made it far too easy for even a damage PE to reach the 35% nanite protection cap. The following changes put PE nanite max strength to levels seen before the last patch and have no impact on capped Spy builds.
- M1 nanite strength per injection reduced by 20%
- M2 nanite strength per injection reduced by 40%
- M3 nanite strength unchanged
- S1 nanite strength per injection reduced by 20%
- S2 nanite strength per injection reduced by 40%
- S3 nanite strength unchanged
Drugs:
- Resist Potion resist values changed from +30 -> +20
- Dragon Drug resist values changed from +60 -> +30
- Fixed duration of Thyronol Forte & Thyronol X-Forte
NCE 2.5.161 - Redflash
Gameworld & Content
- Added shortnames CAR & IAR to the AK assault rifles
- Fixed the text on the Spectre bomber key to read the correct ammo type
- Mr(s). Jones is now giving out at least 3-Slot modules (Fieldmedic, Preacher, Inquisitor)
- Added three additional exit-points to Jeriko Fortress
Balancing
Weapons
APU Anti Modules:
Module | Psu Use | Range | Cast Time |
Holy Unprotector | 200 -> 300 | 170 -> 100 | 4 -> 8 |
Holy Anti Shield | 150 -> 200 | 175 -> 100 | 2 -> 4 |
Blessed Anti Shield | 100 -> 200 | 150 -> 88 | 3 -> 6 |
Crahn Anti Shield | 75 -> 200 | 125 -> 75 | 3.5 -> 8 |
Holy Anti Heal | 150 -> 120 | 125 -> 100 | 2 -> 2 |
Blessed Anti Heal | 100 -> 120 | 125 -> 88 | 3 -> 4 |
Crahn Anti Heal | 75 -> 120 | 125 -> 75 | 3.5 -> 6 |
Melee:
- Claws (Paw of Bear): Damage weighting changed to PRC/PSN 60/40
- Junk Knifes (Blackmist Remorse): Damage weighting changed to PRC/PSN 50/50
- Swords (Blade of Ceres): Damage type changed from PSN to FRC
- Swords (Blade of Ceres): Damage weighting changed to PRC/FRC 60/40
- Swords (ZsuZsu): Damage type changed from instant FIR to DoT Fir
- Swords (ZsuZsu): Damage weighting changed to PRC/PSN 50/50
Warhammer Rocket Launcher:
- Damage reduced by 25%
- AoE Radius increased by 18%
- Rocket speed increased by 33%
Ammo Weight:
- Rebalanced so that all ammos hold roughly the same damage potential per 1 unit of weight
Stamina Use:
- Rebalanced so that stam use is more consistent among each weapon type. Stam use more closely follows: Pistol < Rifle < Heavy < Melee (Warhammer & Ionic Pistol stam use unchanged)
- Stam use increase on AoE weapons
- Melee stam use reduced by ~15%
Armour:
- Increased Monk Armour Mod from 0.35 -> 0.45
- PE V-4 Dex PA requirement changed from 105 -> 95
- PE G-6 Dex PA requirement changed from 105 -> 95
- PE V-4 & G-6 Dex PA resists & skill modifiers rebalanced based on new TL
- Fixed missing ATH malus on PE Regants PAs
Nanites:
Resist Tools (Mixed):
- Reduced nanite activity concentration from 12.5 -> 10
- Reduced stamina use by 50%
- Increased strength by ~80% (x2 Mixed v3 shots is now enough to reach cap with some tool overcap)
- Changed short names from RES -> M1, M2, M3
Resist Tools (Singular):
- Reduced nanite activity concentration from 12.5 -> 5
- Reduced stamina use by 50%
- Increased resist duration from 300 -> 360
- Resist strength increased by ~90% (x1 Singular v3 shot is now enough to reach cap with some tool overcap)
- Reduced TLs and rebalanced tools accordingly; v1 72 -> 32, v2 86 -> 56, v3 100 -> 80
- Changed short names from RES -> S1, S2, S3
Pyroliser:
- Reduced Stamina Use by 50%
- Reduced nanite activity duration from 60 -> 10
- Reduced TL 80 -> 50
NCE 2.5.140 - Redflash
Gameworld & Content
- Fixed duplicated & wrong damage types of Rockets & their Mods;
- Removed "Tradeskill"- drug from Titan;
Technical & Client Updates
- Disabled 'Hit Chance modifier' for Burst weapons;
Balancing
- Weapons:
- Accuracy fixed on all weapons (every weapon should now hit approx 95% of shots with a fully closed reticle);
- Rebalanced weapon damage to take out damage compensation for poor accuracy;
- Buffed damage of Dex TL100+ weapons damage, the higher the TL the stronger the buff (e.g. TL 101 = 1% buff, TL 108 = 8% buff, TL 115 = 15% buff);
- Buffed damage to underperforming melee weapons;
- Buffed damage slightly to APU beam modules;
- Weapon Burst & Clip sizes:
- Gatling Cannon, Pistol & Rifle burst size 3 -> 5;
- Gatling Cannon, Pistol & Rifle clip size 48 -> 50;
- Doy & Ceres AKs burst size 3 -> 4;
- Plasma Cannon burst size 3 -> 4;
- Plasma Cannon clip size 42 -> 40;
- Weapon Damage-types:
- Claw of Lizard changed to 60/40 PRC/XRY;
- Weapon Families capable of Fire primary: Fusion, Laser, Pulselaser;
- Weapon Families capable of Force primary: Auto Pistols (Anarchist), Assault Rifles (Pain Easer), Gatling, Pump Shotgun (Termi);
- Weapon Families capable of Poison primary: Junk Rifles (replaced XRY ammo), Nail guns, Ceres Pistol (BH9), Ceres Rifle (AKs);
- Weapon Families capable of Xray primary: Compressed Plasma (Second Love), Plasma, Plasma Wave, Raygun;
- DoTs:
- Ammos with DoTs change Instant / DoT split from: 70/30 -> 50/50;
- PSI Shield:
- Crahn PSI Shield TL increased from 40 -> 60
- Armour:
- PE Dex Power Armours - Switched AGL malus to ATH malus;
- Increased the requirements of Viper King armour from 55/60 to 68 STR;
- Nerf to total resist of the following armour:
- Battle v3 -3%;
- Carbon v3 -4%;
- Duranium v3 -6%;
- Inquisition v3 -7%;
- Kevlar v3 -8%;
- Viper King -9%;
- Carbon v4 -10%;
- Duranium v4 -11%;
- Inquisition v4 -12%;
NCE 2.5.124 - Redflash
Gameworld & Content
- Fixed DRE Contruction Missions TL 110 - 150;
Technical & Client Updates
- The "Virtual File System" has been completly rewritten;
- Removed unused Code;
- Changed the "LootRight text" from: 'LootRights for your NPC kills: Yourself' to 'Current LootRights: Yourself';
- Fixed a bug, which could lead to Server crashes;
- Fixed animation bug, FPS Counter and 3rd Person Camera movement at high FPS;
Balancing
Armour
- Reduced Tank class' armour modifier by 10%;
- Reduced all DEX based PE PA's total armour points by approx 9% (V-40 & WoC3 13%);
Holo PA
- Increase total armour point pool ~6%;
- Switched the FRC -> FIR (makes more sense from in world & better armour compliments);
- Switched END bonus to ATH bonus;
- Redistributed the points from TC: 30, AGL: 30, END: 30 -> TC: 35, AGL: 40, ATH: 15;
Weapons
- Increased self damage modifier of AoE (+25% -> +33%);
- Ionic Pistol: Slowed aim full lock speed by 17%;
- Ionic Pistol: Reduced base range from 120 -> 100;
PPU PSI Use
- Crahn PAD 12 -> 11;
- Blessed PAD 30 -> 22;
- Holy PAD 54 -> 33;
- Rare PAD 72 -> 44;
- Blessed Heal 48 -> 40;
- Holy Heal 60 -> 50;
NCE 2.5.94 - REDFLASH
Gameworld & Content
- Removed Christmas-related Content (Weather, Santa Bots etc.);
NCE 2.5.92 - Redflash
Gameworld & Content
- Slightly increased drop-chances (Spidercave Boss-loot);
- Fixed incorrect NPC flags;
- Added a new Christmas Event Map ("Winter Wonderland");
- Mr. Jones (Plaza Sector 1) will help you get there, based on your level (Baserank <40 and >40);
- Updated the regular Christmas scripts;
- Added three new trophies to the gameworld;
- Added Snow to several sectors;