Test Server Update Notes
Update T#215
Gameplay Updates
- Server side calculated damage is now replicated to the client just for visual reasons
- 0 HP means DEAD now - there is no lag or latency anymore. If you target reaches 0 HP its death instantly
Content & Graphics
- LOD limited to level 0
- Some weapon trader were added in the test area
Known issues
- Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
- Some weapons don't do any damage at all as other legacy code effects these. We need your help to track down all weapons which currently do not cause damage.
- PSI AoE spells may not work correctly - the effect isn't shown but damage should be there
- The new damage indicators just showing the plain damage you weapon does - there is no armor and resist influence yet.
I know it's important for some people to have stuns fixed first for some reason but stuns are very low prioritized.
It is more important to get the new damage system working as intented so the next step - calculate the weapon damage can be finished. When weapons are starting do the the damage we desire to have then things like stuns will become more important.
Update T#214
Bugfixes
- Barrels and some other weapons are fixed now
- GM TOOL fixed - Sorry dear GMs :D
Known issues
- Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
- Some weapons don't do any damage at all as other legacy code effects these. We need your help to track down all weapons which currently do not cause damage.
- PSI AoE spells may not work correctly - the effect isn't shown but damage should be there
- The new damage indicators just showing the plain damage you weapon does - there is no armor and resist influence yet.
Update R#223 - T#40-42
Gameworld & Content
- "Ancient pergament" renamed to "Ancient parchment"
- added Iteminfo for "Ancient parchment"
- all Outpost Hackterms are solid now
As always: Please test all changes and give us your feedback, many thanks! :)
Known Issues "Warbots Bane"
- wrong Itemmodel for the particle and the weapon (Avalon is creating a complete new Model for this weapon!)
- the 'dead Warbot' is not dead, it's an NPC (Spy)
Update R#223 - T#39
Gameworld & Content
- added some dynamic NPCs for GM spawns
- a new WoC Mission was added to the Gameworld, called "THE ANCIENT PSI GLOVE" (PSI Mission)
- "Warbots Bane" requires now WoC (as intended)
You can start the Mission in B07 (Point Red): "Brother Cyrus" is waiting for you!
Please test the new mission and give me your feedback, thanks! :)
Known Issues "Warbots Bane"
- wrong Itemmodel for the particle and the weapon (Avalon is creating a complete new Model for this weapon!)
- the 'dead Warbot' is not dead, it's an NPC (Spy)
Update T#211-213
Gameplay Updates
- due to the newly implemented damage system it was neccesary to touch the UI aswell. A shiny new UI implementation which is also still WIP - has found the way into the patch. Damages are shown up more fluent now and each kind of damage has its own color code. Feel free to mod those colors in the RPOSCOLOR.INI
- As a part of the new damage system NPCs will now have damage zones equal to players. Means head, torso and legs
- NPCs are now able to receive heals, but not rezz
- Damage has increased in this build, to be able to do some pvp ;)
Note: PLEASE DO TEST STUFF WITH STANDARD AMMO - DOTS AND OTHER AMMOS ARE NOT INCLUDED IN THE RECALCULATIONS YET!
Content & Graphics
- Overhauled damage indicators ( the red numbers above your head )
Bugfixes
- Damages indicators are not becoming invisible anymore
- A bug was fixed regarding the termination of the client instance.
Known issues
- Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
- Some weapons don't do any damage at all as other legacy code effects these. [b]We need your help to track down all weapons which currently do not cause damage[/b].
- PSI AoE spells may not work correctly - the effect isn't shown but damage should be there
- The new damage indicators just showing the plain damage you weapon does - there is no armor and resist influence yet.
Update T#208-210
Gameplay Updates
- several fixes (missing projectiles for example)
- recalculated Low-level weapons
- recalculated DEF files
- fixed Netcode-part regarding all the transmitted weapon data
Note: PLEASE DO TEST STUFF WITH STANDARD AMMO - DOTS AND OTHER AMMOS ARE NOT INCLUDED IN THE RECALCULATIONS YET!
Content & Graphics
- Added various decal textures
- Fixed some missing texture references
- Minor visual changes to Military Base Sec. 1 and Biotech HQ, including decals, assets, floating objects, removed some obsolete textures
- Changed both YO's layouts to bring it in line with the Military look, replaced some crates with different textures, removed and added blood and dirt decals, added further Apartment numbering that where missed in #198, fixed some floating objects
Known issues
- Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
- Some weapons don't do any damage at all as other legacy code effects these. We need your help to track down all weapons which currently do not cause damage.
- Damage indicators (numbers above enemy heads) do not always display.
Update T#204-207
Gameplay Updates
- Some improvements made in the framework we do have for calculating weapon damage for example
- reworked calculations - this patch includes a new set of DEFs
- new "MISSED" shots introduced as a part of the new upcoming damage / weapon system
- Fix applied which removes referenced ressources on exiting.. it's now faster
Note: PLEASE DO TEST STUFF WITH STANDARD AMMO - DOTS AND OTHER AMMOS ARE NOT INCLUDED IN THE RECALCULATIONS YET!
Gameworld
- removed flying trees/boxes in several sectors
- fixed several bugs in apartments (hovering terms, doorbells, not usuable chairs etc.)
- Canyon Facility has now a LoM Trader
- Apartment Broker (Plaza Sec 1) sells now furnished Plaza- and Viarosso apartments
Missions
- Regants Faith Mission updated
- City Mercs Epic updated
Miscellaneous
- fixed several Typos
- Job-description for Riggers updated
Known issues
- Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
- Some weapons don't do any damage at all as other legacy code effects these. [b]We need your help to track down all weapons which currently do not cause damage[/b].
- Damage indicators (numbers above enemy heads) do not always display.
Update T#203
Gameplay Updates
- Legacy code for Skill Influence for weapon damage has been replaced.
Know issues
- Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
- Some weapons don't do any damage at all as other legacy code effects these. We need your help to track down all weapons which currently do not cause damage.
- Damage indicators (numbers above enemy heads) do not always display.
Update T#202
Small patch with a couple of fixes. Main one is to enable the new test-only drug to make testing a bit easier.
+ Added TL labels to all tools without
+ Added "R" notation to all remote tools
+ Added PE and SPY notation to Jones Stealth Tools
+ Added I, II, III notations to Stealth Activators
+ Added Vedeena-only drug "Master of Poking". Gives temporary +115 implant skill and is available from the Tyler's Biochem Drugs vendor.
~ Fixed transparency for willows and reeds (first fixes for "broken alphas")
~ Overhauled doorbell textures
- Removed Yakarma and "FragZone" VOX adverts
Update T#200-201
Gameplay
Drug Rework:
Majority of negative drug effects removed - New values are more in line with current Titan values, though with slightly higher mainskill effects and reduced and/or simplified sub-skill effects.
Eg. Redflash
Current Titan values: DEX:+2.16 T‑C:+17.33 AGL:+21.66
Previous Veneena values: DEX:+5 AGL:+20 HLT:-15
New Vedeena values: DEX:+3 AGL:+20