NCE 2.5.369 - Redflash

Created on 2/21/2023 6:29:38 AM by NST

Gameworld & Content


  • NPC Spawn Points:
    • Lowered the number of mobs in each zone & increased the spread of spawns to eliminate / reduce double mobs on a single spawn point;
    • Tweaked some spawns to prevent excessive mob vs mob fighting;
    • Added Swamp Mage (required for the Swamp Pathfinder mission) to F03, G03 & G04;
    • Added more dead-drop locations (required for the Wasteland Pathfinder mission) to I06;
    • Added more dedicated Launchers spawns & and a terminal to the J01 bunker;
  • Outpost Changes:
    • A06 (Simmons) - Increased distance between the silos within the OP;
    • C09 (Krupp) - Added boxes behind hackterm for back access;
    • F11 (Devereux) - Removed trash cans obstructing shop entrance;
    • H09 (Malstrond) - Added more cover between UG & hackterm;
    • H15 (Soliko) - Added more cover between UG & hackterm;
    • I04 (Sieger) - Fixed "Out of reach" GoGo;
    • I08 (Avenger) - Boarded UG building windows for more cover as zoning up;
    • I11 (Tristar) - Redesigned OP to make a little harder to defend;
    • I11 (Tristar) - Removed 'Tech Door' worldmodel from tree;
    • I15 (Cajun) - Fixed "Out of reach" GoGo;
    • K04 (Rockshore) - Redesigned OP to make a little harder to defend;
    • K05 (Drakkhan) - Redesigned OP to make a little harder to defend;



  • Changed Cleanse DoT modules to be non-aggressive;
  • Cleanse Damageboost & Para left as aggressive as to not tempt unintended consequences in PvP;

NPC Balance:

  • Health Pool (All NPCs)
    • Reduced the HP Scaling of all mid to high level mobs as their rank increases. This means that mid / higher level mobs have less HP then they used to and the higher their rank the more severe the HP reduction;
    • There are exceptions for some mobs such as glass cannons, event mobs, etc.;
  • NPC Damage (Wasteland NPCs)
    • Average damage output of ~160 wasteland mobs rebalanced, and more tightly tied to their TL;
    • Most mobs have had damage reductions, unless they were already outputting less damage than intended (these got a buff instead). The average for the damage reductions is a -21%;
  • NPC QoL
    • Humanoid based NPCs who wield the Rocket Launcher can now aim properly but do increased damage to drones (Doom Harbinger, Ceres War Heavy Infanty, etc.);
    • Given force immunity to NPCs who have a stomp attack;
    • Equipped melee Cyborg GD103 in Mech Haven & Cyborg GD305 in DoY Sidestreets with fusion pistols;
    • Reduced range of NPC Shotgun by -20%;
    • Reduced range of NPC Gatlin Rifle by -15%;
    • Increased rank of several dungeon bosses from 120 - 124 to reflect their seniority;
    • Increased size of smallest El Farid scorpion models to make them a little easier to target;
    • Increased size of Little Bastard model size so it's not as much of a troll npc in Mutant OPs;
    • Reduced size of all Desert Lizards models;
    • Spawning of baby mobs deactivated on Grassland Spiders & Sand Scorpions;
    • Wasteland Plants accuracy increased so they should register more hits against you (damage balanced accordingly);

Player Balance:

  • Resist point strength buffed by ~ 13%;
    • This result changes the previous nerf from being a -20% nerf to a -10% nerf from the original 2.5 values where Tanks and PEs were very strong;
  • Stealth Delay Timing Update:
    • Stealthtool (Jones) unchanged at 4 seconds;
    • Stealth Activator I changed from 4 to 3 seconds;
    • Stealth Activator II changed from 4 to 3.5 seconds;
    • Stealth Activator III unchanged at 4 seconds;
    • Obilterator changed from 5 to 6 seconds;

Server & Client Updates

  • Fixed an issue with "Wave-spawns";
  • Fixed GravLift speed;
  • Fixed an issue with the Config-window (Anisotropy level can be adjusted again);


  • Added re-mastered Subway-train;
  • Added re-mastered "Doy Door";
  • Added re-mastered Decals:
    • Text Decal "text_bg";
    • Monitor-frame Decal;
    • Welcome to the Zoo 1;
    • Welcome to the Zoo 2;
    • Visit the Zoo;
  • Updated textures, fixed several issues and compiled a new .BSP:
    • Outzone: Subway-Station;
    • Subway;
    • Fortress Outpost buildings;
    • Factory Outpost buildings;
    • Mine Outpost buildings;
    • Lab Outpost buildings;
  • Re-compiled Pepper Park Sector 1 to get in line with Subway changes;
  • Re-compiled Pepper Park Sector 2 to get in line with Subway changes;
  • Re-compiled Pepper Park Sector 3 to get in line with Subway changes;