Softupdate R236.1

Created on 14.09.2017 15:47:00 by NST

Bugfixes

  • High Priest Persec drops now the correct mission item

Update R234-236

Created on 10.09.2017 21:21:06 by NST

Patch notes for pattches 234 to 236 - 15th Anniversary Patch 2017

Gameworld

  • New PSI WoC mission introduced. This includes a new PSI WoC item.
  • New melee WoC mission introduced. This includes a new melee WoC item.
  • Mission to enable/introduce charter transfers introduced. This mission is mandatory to make transfers available. More details in the transfer website thread.
  • Naming, item description and typos fixed for Ion Crossbow pistol blueprint and Ion Crossbow rifle
  • Fixed typos in all FSM scripts
  • Added VHC ammo trader to DRT
  • Fixed decal at DRT.
  • Increased the SL gain for the Jailhouse Charity missions once again.

Client updates

  • Added 15th Anniversary login screen.
  • The hint of the day has been temporarily disabled.

Update R233

Created on 05.09.2017 15:21:40 by NST

Server

  • a new server feature was implemented that allows us to set a specific gameserver to "AlwaysOn". The server was shutting down after 60s when the last player left the sector to save resources. With "AlwaysOn" we avoid the shutdown so NPCs, vehicles etc are not getting "frozen" until a player joins the sector again.

Update R232

Created on 05.09.2017 15:20:31 by NST

Rollback

  • the new loading system hasn't worked well on some machines so we have decided to roll it back to the previous version until this problem is sorted

This rollback addresses the fast-sync-feature only, not (!) character or apartment data.

Update R231

Created on 05.09.2017 15:18:23 by NST

Engine

  • Particle effects performance improved a bit
  • Loading performance on client start improved
  • Sector load and unload logic improved (Synclaming patch confirmed!)

Bugfixes

  • FX-System caching logic altered - crashs on syncs eliminated caused by the previous version

Update R230

Created on 05.09.2017 15:17:01 by NST

Engine

  • Dynamic lighting improved
  • Preload / Precache of actors improved a bit (should decrease loading stutters)

Update R229

Created on 05.09.2017 15:15:55 by NST

Bugfixes

  • a bug was fixed that made runners invisible after entering a new sector (Invis melee bug)

Engine

  • some particles do emit light now

Update R228

Created on 05.09.2017 15:12:27 by NST

Bugfixes

  • Problem fixed that has denied the replication of weapon states (FIRE, RELOAD...) to clients

Update R227

Created on 05.09.2017 15:13:22 by NST

Bugfixes

  • Crash fixed that caused by the sound playback

Engine

  • Maximal polycount processing per scene increased x10

Netcode

  •  Client <-> server update mechanic altered - Should allow update over great distances (gameworld) aswell

Update R225-226

Created on 05.09.2017 15:13:40 by NST

Bugfixes

  • DamageBoost should work on NPCs now
  • A bug in the hit detection was fixed - this bug lead to a wrong decision, it was too optimistic and in most cases you got the a positive decision result when the aim-recticle was fully opened

Gameworld

  • Rocketlaunchers, Fusion cannons and Raygun cannons should be more accurate now
  • Outpost hackterms are solid now - mostly. You may find some un-solid terms because these sectors are still *work in progress*
  • removed several flying trees in the wastelands
  • fixed several typos in scripts

Balancing

  • Tweaked accuracy of AoE weaponry.
  • Slight damage increase for all heavy combat based AoE weaponry.
  • Self-inflicted AoE damage has been reduced from 175% to 125%
  • Anti Vehicle and Anti Air Rocket Launchers recieved a major buff in anti vehicle damage.
  • Slight decrease of Psi Attack damage.