NCE 2.5.501 - Redflash

Created on 2/7/2024 9:33:13 AM by NST

Gameworld & Content

  • Added missing requirements for the Private Eye cosmetic Power Armours; 
  • Fixed Reveler's rear chain tracks so they now move again;

NCE 2.5.500 - Redflash

Created on 2/5/2024 11:09:39 AM by NST

Gameworld & Content

  • Reintroduced Reaperspiders to the Wastelands (find them in sectors outside Chaos Caves);
  • Added new cosmetic variants of Private Eye Power Armours;
  • Updated the names of cosmetic Power Armour variants from V-xx to C-xx;
  • Updated the short names of Power Armors to reflect the Combat Bonus they offer, rather than an abbreviation of their name;
  • Updated the Ball Blast item descriptions to explicitly state they effect an area;
  • Fixed issue with J05 Pathfinder mission;
  • Fixed issue in Jonathon's Job Centre mission script; 
  • Fixed issue where Swamp Herbalis Plants would not grant XP;
  • Fixed issue with some world actors in A10 & F03;
  • The Canyon Challenge and Tactical Mercenary Run are now supporting "Warbot families" (You can kill any Warbot, not just 'Legacy Warbots');
  • Created a new NavRay file;


Balance

  • Weapons
    • Increased damage of single target Heavy & Melee weapons by approx 10%;
    • Increased projectile speed & splash damage size of PSI Ball Blasts;
    • Increased Damageboost cast time by 0.5 seconds;
    • Increased Damageboost PSI cost;
      • Crahn 12.5 -> 120
      • Blessed 25 -> 160
      • Holy 40 -> 200
  • Armour
    • Fixed missing ATH & END from Medium Argentiferous Lead Coat;
    • Reduced Tech Level & rescaled values of Heavy Kevlar armour from Tech Level 63 to 60;
  • Implants
    • Increased DEX requirements of Reflex Boosters v1-4 by +5 DEX;
    • Added a -4 Body Health malus to the Explorer CPU;
  • Equipment
    •  Reduced activation delay of Jones stealth tool by 1 second;
  • Vehicles
    • Standardised recoil between vehicle weapon types, and reduced the most extreme recoil (Reveler, Vanguard, all Gatlins);
  • Low Level NPCs
    • Canyon Creeper /14 damage increased by 100%;
    • Small Rattlesnake /4 damage increased by 66%;
    • Black Canyon Scorpion /8 damage decreased by 30%;
    • Radical /6 damage increased by 40%;
    • Inquisitor /10 damage increased by 120%;
    • Kidnapper rank increased to /6, HP increased by 133%, damage increased by 120%;
    • Small Lizard /12 damage reduced by 20%;
  • High Level NPCs
    • Y. Trooper Replicant /96 damage reduced by 10%;
    • Y. Sergeant Replicant /108 damage reduced by 10%;
    • Y. Commander Replicant /120 damage reduced by 10%;
    • Decayed Horror /100 damage reduced by 10%;
    • Persec /127 Damage reduced by 80%;
    • Small Reaperspider rebalanced to suit the new rank of /72;
    • Reaperspider rebalanced to suit the new rank of /76;
    • Big Reaperspider rebalanced to suit the new rank of /80;
  • Event NPCs
    • Omega Ceres Monk /127 weapon changed back to Poison Lance;
    • Omega Mechturtle /127 damage increased by 150%;
    • Omega Mechbeetle Swarm /127 damage increased by 200%;
    • Omega Swamp Warrior /127 damage increased by 25%;

 

Graphics

  • Added new cosmetic model variants of Private Eye Power Armour;
    • Added new item icons for Private Eye PA;
    • Added new models for Private Eye PA;
  • Corrected Tank PA colour (model & icon) to match the colour-combat pairs of Spy & PE;
    • Rifle = Blue
    • Pistol = Green
    • Drone = Orange
    • Heavy = Red
    • Melee = Yellow
    • APU = Red
    • PPU = Blue

NCE 2.5.493 - REDFLASH

Created on 1/6/2024 8:58:50 AM by NST

Gameworld & Content

  • Removed Christmas decorations;
  • Added a new Event Map ("PvP Arena");
  • The Fallen Angels Research Glove now needs a FA licence to build;

NCE 2.5.846- Redflash

Created on 11/26/2023 1:48:56 PM by NST

Gameworld & Content

  • Pathfinder Missions:
    • Completed implementation of the final 2 Pathfinder missions (K15 & I16);
    • Various corrections & rewordings across all Pathfinder missions to make objectives clearer;
    • C08 - Changed kill requirements from Outcast Soldier to any Outcast npc, and increased kill count required;
    • J05 - Reduced Dead Drop respawn timer;
    • F04 - Changed kill requirements to any Swamp Hippos & any Swamp Plants families, and increased kill count required;
    • F04 - Increased value of junk dropped by Big Swamprider & Swamp Shamans;
  • Maps
    • Fixed El Farid level 2 so that the Scorpion Queen no longer gets stuck in the wall;
    • J 11 - Removed DoY Guard from roadside;
    • K 15 - The Pathfinders have moved into the area;
    • K 16 - Moved spawn points further away from cliff faces;
    • I 06 - Tweaked spawn points around the Mutant Dead Drops;
    • I 16 - The Pathfinders have moved into the area;
    • I 16 - Fixed ASG placement so vehicles should not spawn inaccessible;
  • Tech Part drop rate
    • Increased mid-level Tech Part farm viability;
      • Added Tech Parts back to Big Swamprider & Swamp Shamans (Swamp Farm);
      • Doubled Tech Part drop rate of Sandcrawlers found across NE Deserts (Desert Farm);
    • Increase high-level Tech Part farm diversity;
      • Removed chance for 3 simultaneous Tech Part drops from a Grim Chaser;
      • Tripled Tech Part drop rate of Y. Replicant Cyborgs found in NE Canyons (I16, etc);
      • Tripled Tech Part drop rate of Area MC5 Security System Bots;
      • Fixed Y. Trooper Replicant NPC-Flag so that they now require hacking to loot;
  • Misc
    • Fixed spelling of Drakkhan Hacknet "doors";
  • Events
    • Added new "Omega" Event Bosses;
    • Fixed rank of "Omega" Event Bosses;
  • Christmas
    • Christmas has arrived in Neocron!
    • Added new Christmas Gift decorations that can be obtained in exchange for Snowflakes [Thanks to Community Member Hogg for creating!];
    • Fixed issue with Christmas Master Hunter Trophy (GitHub #55);


Balance

  • Decreased quality % of MC5 weapon rewards in order to promote progressing to new weapons earlier;
  • Rebalanced difficultly of "Omega" Event Bosses;
  • Rebalanced difficultly of Christmas Seasonal Dungeons (Bad Santas Hideout & both Winter Wonderlands);

 

Graphics

  • Fixed an issue with the 1x2 Tech Haven Cupboard model;
  • Added new Tool Icons;
  • Added new Power Armour Icons (also: GitHub #48);
  • Re-created El Farid Map;

NCE 2.5.468 - Redflash

Created on 10/29/2023 3:38:28 PM by NST

Gameworld & Content

  • Decayed Horrors no longer become invincible to Energy & Xray damage (GitHub #10);
  • Fixed floating stairs at Avenger Mine (GitHub #6);
  • Fixed issue with Master Hunter Trophy script (GitHub #38);
  • Fixed issue with NCPD Implant Mission script;
  • Added new Event Boss NPCs;

Graphics

  • Added new cosmetic model varients of Tank Power Armour;
  • Added new Item icons for Tank PA;
  • Improved several models (106 files), for example the Claw of the Lizard model;


Balance

PPU

  • Changed self-cast bonus so that it scales with the power of your shields (the better your shields are, the stronger the bonus that is applied);
  • Altered the base strength of all PADs in order to fit the new self-cast bonus and provide better progression through each tier;
  • Typical new strengths on self-cast:
    • Crahn 30-35%;
    • Blessed 40-45%;
    • Holy 49-54%;
    • Rare 75-80%;
  • Nerfed foreign cast strength by approx 4-5%;
  • PPU Boosters (Primes / Longs)
    • Increased total points given from Crahn Boosters by ~55%;
    • Increased total points given from Blessed Boosters by ~22%;
    • Mostly standardised the bonuses between Primary & Secondary skills;
    • Increased duration of Crahn & Blessed Boosters to 10 minutes;
  • Removed Hack malus from PSI Gloves;

Weapons

  • Drasticaly increased the PSI cost of Damageboost; 
  • Standardised all hit chances to improve the hit registrations of some weapons such as laser, raygun, freezer, etc;
  • Generally decreased the time it takes for the aiming reticle to close;
    • Pistol = 1.1 to 1.0;
    • Rifle = 2.2 to 1.5;
    • Cannon = 3.3 to 2.0;
  • Altered the characteristics of some weapons to make them easier to use;
    • SWAT Pistol
      • Clip size: 16 to 24;
      • Burstsize: 1 to 3;
      • Freq: 92 to 126 (Freq you need to click is lower though due to the burst);
      • Damage: Adjusted to prechange DPM with +10% buff;
    • Judge
      • Clip size: 20 to 28;
      • Freq: 135 to 126;
      • Damage: Adjusted to prechange DPM;
    • Ionic Shotgun Rifle
      • Freq: 92 to 48;
      • Damage: Adjusted to prechange DPM;
    • Termi
      • Fixed AmmoUse 2 to 1;
      • Freq: 40 to 46;
      • Damage: Damage: Adjusted to prechange DPM with +7%;
    • Rapture
      • Clipsize: 32 to 18;
      • Freq: 160 to 84;
      • Damage: Adjusted to prechange DPM;
    • Second love
      • Freq: 110 to 80;
      • Damage: Adjusted to prechange DPM +6%;
    • Ionic Shotgun Cannon
      • Freq: 50 to 43;
      • Damage: Adjusted to prechange DPM;


Server & Client Updates

  • Code change to how self-cast modifier is calculated;
  • Fixed mouse wheel scroll in trader windows;
  • Bugfix in Decayed Horrors AI to stop them become invincible to Energy & Xray damage (GitHub #10);



Graphics

  • Fixed the icon of Crahns Rejuvenation to show a heal icon rather than absorber;
  • Optimisation of many assets;
  • Improved Lizard Claw model;

NCE 2.5.452 - Redflash

Created on 8/23/2023 4:42:32 PM by NST

Gameworld & Content

  • Added short names to several Melee mods to indicate their bonuses (GH Issue #34);
  • Added short name to Titanium Vest (GH Issue #34);
  • Added short name to NCPD Epic PA (GH Issue #34);
  • Fixed incorrect Warbot remains dropping from certain Warbot Titans (GH Issue #2);




Balance

  • Improved PE QoL by taking 1 DEX away from the WoC PAs and adding it to the DEX based backbone implants.;
    • This makes more blessed builds work without a relog and increased viability of PE before they get WoC;
  • Improved the resist point strength of STR based resists by 5% & CON based resists by 7%;
    • The more resist points your build has the greater the impact will be. Builds with multiple resist implants, and particularly classes with higher CON will benefit more;



Server & Client Updates

  • Removed low memory warning;
  • Enable some more Latin1 letters (GH Issue #39);




Graphics

  • Fixed the icon for Picture Pepper Park 'orange' - Glassfashion Edition (GH Issue #4);
  • Fixed Pumpkin model;

NCE 2.5.429 - Redflash

Created on 6/15/2023 4:27:22 AM by NST

Gameworld & Content

  • Fixed incorrect grammar/spelling (Clan menu);
  • Advanced Navigation System v2.03 is now stackable;
  • Fixed wrong placed Decal at Outzone Subway Station;
  • Fixed broken Sync-line (PP3 Sewer);
  • Updated name of 'Swamp Slimeworm' to 'Swamp Slimeworm Jelly' to better indicate that it can drop the jelly carcass for the trophy;
  • Reduced the starting rank requirement for C08 & J05 Pathfinders from the erroneous /42 to /40;




Balance

  • Increased the Dex bonus of PE Silver WoC 1 PAs from 5 to 6;
  • Increased frequency of PSI lances by ~15%;
  • Decreased damage of fire lances by ~10%;
  • Decreased damage of poison lances by ~14%;
  • Decreased damage of frost lances by ~8%;
  • Decreased damage of energy lances by ~8%;
  • Decreased PSI cost of PSI Lances by 20%;



Server & Client Updates

  • Added working set size to process information (ALT-F);
  • Increased the size of the temporary effect buffer for syncing
    • You're not losing buffs while you sync;
  • Fixed a bug where the self-cast bonus was lost while syncing;




Graphics

  • Added new icons (RPOS Nanite Buff-Symbols);

NCE 2.5.405 - Redflash

Created on 4/8/2023 5:20:21 AM by NST

Gameworld & Content

  • Fixed flipped street cube in PP2;
  • Altered Area MC5 Main Building Map to get in line with the .BSP changes;
  • Fixed incorrect TraderID - The Tsunami FSM (Smuggler Cave) now has Pictures to sell;
  • Pathfinder Missions;
    • Added next 2 Pathfinder missions to J10 & E12;
    • Changed start requirements of C08 & J05 Pathfinder missions to /40;
    • Added missing requirements to F04 (Swamp) and H08 (Mountain) Pathfinder missions;
    • Increased XP rewards of F04 (Swamp) and H08 (Mountain) Pathfinder missions;
    • Increased stats of item rewards for H08 (Mountain) mission;
    • Reduced cash reward of C08 (Grassland) & J05 (Wasteland);
    • Added extra guidance to the Pathfinder mission scripts;
  • Added NPC to E12 to offer introduction to dungeons;
  • Added NPC to E12 to hand out new Pathfinder grenades to eligible runners;
  • Added new unarmed Quad variant called 'Crocodile' (higher HP and slightly faster);
  • Moved some traders in J10 to the El Farid complex, in order to make room for Pathfinder soldiers;



Balance

  • Added higher TL versions of Frag & Incendiary grenades (available from E12 after completing part 1 of E12 mission);
  • Rebalanced grenades to account for the new stronger TL versions;


Server & Client Updates

  • Reworked DirectX Buffer Management;
  • Accelerated Actor Loading;
  • Replaced the old DirectX error logging with new logging mechanism;
  • Generic Code Clean-Up;
  • Added NPC families as mission targets;
  • Modified Engine API in preparation for future enhancements;
  • Enabled Hi-Res Sync-screens;
  • Added zone depending Sync-screens;
  • Fixed high FPS bug within the Hack game;



Graphics

  • Added re-mastered Venture Warp Model;
    • Added new variation for Tech Haven;
  • Added re-mastered Street Cube Model;
  • Added re-mastered Decals:
    • Nema;
    • Holo_bg_4;
    • Holo_bg_4_alt;
    • text_chezsypher;
    • text_roccosseafood;
    • text_gariotsdiner;
    • text_snacks;
    • text_drinks;
    • sign_01 - sign_13;
    • zoo_advert;
    • angel_sm1;
    • boobs_sm1;
    • brothers_sm1;
    • dragon_sm1;
    • fist_sm1;
  • Added 7 new Sync Animations depending on the Zone you're syncing into:
    • City;
    • Apartment;
    • Outskirt;
    • Wasteland;
    • War Zone;
    • Dungeon;
    • Hacknet;
  • Updated textures, fixed several issues and compiled a new .BSP:
    • Area MC5 GeneReplicator Building;
    • Area MC5 Main Building;
    • Area MC5 Main Building (Outdoor);
    • Area MC5 Energy Unit;
    • Area MC5 Energy Unit Building (Outdoor);
    • Area MC5 Decoration structure;

NCE 2.5.369 - Redflash

Created on 2/21/2023 6:29:38 AM by NST

Gameworld & Content

Wastelands

  • NPC Spawn Points:
    • Lowered the number of mobs in each zone & increased the spread of spawns to eliminate / reduce double mobs on a single spawn point;
    • Tweaked some spawns to prevent excessive mob vs mob fighting;
    • Added Swamp Mage (required for the Swamp Pathfinder mission) to F03, G03 & G04;
    • Added more dead-drop locations (required for the Wasteland Pathfinder mission) to I06;
    • Added more dedicated Launchers spawns & and a terminal to the J01 bunker;
  • Outpost Changes:
    • A06 (Simmons) - Increased distance between the silos within the OP;
    • C09 (Krupp) - Added boxes behind hackterm for back access;
    • F11 (Devereux) - Removed trash cans obstructing shop entrance;
    • H09 (Malstrond) - Added more cover between UG & hackterm;
    • H15 (Soliko) - Added more cover between UG & hackterm;
    • I04 (Sieger) - Fixed "Out of reach" GoGo;
    • I08 (Avenger) - Boarded UG building windows for more cover as zoning up;
    • I11 (Tristar) - Redesigned OP to make a little harder to defend;
    • I11 (Tristar) - Removed 'Tech Door' worldmodel from tree;
    • I15 (Cajun) - Fixed "Out of reach" GoGo;
    • K04 (Rockshore) - Redesigned OP to make a little harder to defend;
    • K05 (Drakkhan) - Redesigned OP to make a little harder to defend;



Balance

Weapons:

  • Changed Cleanse DoT modules to be non-aggressive;
  • Cleanse Damageboost & Para left as aggressive as to not tempt unintended consequences in PvP;



NPC Balance:

  • Health Pool (All NPCs)
    • Reduced the HP Scaling of all mid to high level mobs as their rank increases. This means that mid / higher level mobs have less HP then they used to and the higher their rank the more severe the HP reduction;
    • There are exceptions for some mobs such as glass cannons, event mobs, etc.;
  • NPC Damage (Wasteland NPCs)
    • Average damage output of ~160 wasteland mobs rebalanced, and more tightly tied to their TL;
    • Most mobs have had damage reductions, unless they were already outputting less damage than intended (these got a buff instead). The average for the damage reductions is a -21%;
  • NPC QoL
    • Humanoid based NPCs who wield the Rocket Launcher can now aim properly but do increased damage to drones (Doom Harbinger, Ceres War Heavy Infanty, etc.);
    • Given force immunity to NPCs who have a stomp attack;
    • Equipped melee Cyborg GD103 in Mech Haven & Cyborg GD305 in DoY Sidestreets with fusion pistols;
    • Reduced range of NPC Shotgun by -20%;
    • Reduced range of NPC Gatlin Rifle by -15%;
    • Increased rank of several dungeon bosses from 120 - 124 to reflect their seniority;
    • Increased size of smallest El Farid scorpion models to make them a little easier to target;
    • Increased size of Little Bastard model size so it's not as much of a troll npc in Mutant OPs;
    • Reduced size of all Desert Lizards models;
    • Spawning of baby mobs deactivated on Grassland Spiders & Sand Scorpions;
    • Wasteland Plants accuracy increased so they should register more hits against you (damage balanced accordingly);



Player Balance:

  • Resist point strength buffed by ~ 13%;
    • This result changes the previous nerf from being a -20% nerf to a -10% nerf from the original 2.5 values where Tanks and PEs were very strong;
  • Stealth Delay Timing Update:
    • Stealthtool (Jones) unchanged at 4 seconds;
    • Stealth Activator I changed from 4 to 3 seconds;
    • Stealth Activator II changed from 4 to 3.5 seconds;
    • Stealth Activator III unchanged at 4 seconds;
    • Obilterator changed from 5 to 6 seconds;




Server & Client Updates

  • Fixed an issue with "Wave-spawns";
  • Fixed GravLift speed;
  • Fixed an issue with the Config-window (Anisotropy level can be adjusted again);




Graphics

  • Added re-mastered Subway-train;
  • Added re-mastered "Doy Door";
  • Added re-mastered Decals:
    • Text Decal "text_bg";
    • Monitor-frame Decal;
    • Welcome to the Zoo 1;
    • Welcome to the Zoo 2;
    • Visit the Zoo;
  • Updated textures, fixed several issues and compiled a new .BSP:
    • Outzone: Subway-Station;
    • Subway;
    • Fortress Outpost buildings;
    • Factory Outpost buildings;
    • Mine Outpost buildings;
    • Lab Outpost buildings;
  • Re-compiled Pepper Park Sector 1 to get in line with Subway changes;
  • Re-compiled Pepper Park Sector 2 to get in line with Subway changes;
  • Re-compiled Pepper Park Sector 3 to get in line with Subway changes;

NCE 2.5.351 - Redflash (Titan)

Created on 1/20/2023 12:20:09 PM by NST

Gameworld & Content

  • Altered Spawns in the High Level Area "MC5", to fight the Commander you have to play 3 waves (third wave is the Commander);
  • Fixed an issue with the Season reward Script;

Server & Client Updates

  • Enhanced Eespawn and GeneReplicator window for larger font sizes;
  • Added a new Config manager (YAML based):
    • It will be easier to handle new options. The anisotropic setting in the options window is dysfunctional;
    • Commands:
      • /config [to get all Options]
      • /config option.name [to get Info about a specific Option]
      • /config option.name value [to set an Option. Typically it is applied instantly - Options are saved every 30 sec]
  • “engine.vsync” can disable vertical sync now;
  • “engine.texfil” configures the texture filtering;



Graphics

  • Updated textures, fixed several issues and compiled a new .BSP:
    • Pepper Park Sector 1;
    • Pepper Park Sector 2;
    • Pepper Park Sector 3;
  • Updated texture for the NExT Assault 4WD Chaincraft 'Reveler' (Epic Item);